Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
The One Hour D&D Game
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="KesselZero" data-source="post: 5855562" data-attributes="member: 6689976"><p>Regarding the discussion between Encounter XP budgets and Adventure XP budgets, I have to chime in that this is a very 4e distinction. In 4e, if I had one 1,000-XP encounter for a party of five first-level characters, they'd have a very tough time with it. But if I threw ten seperate 100-XP encounters at them, they would wipe them up without breaking a sweat.</p><p> </p><p>Why? Encounter powers, encounter healing, and short rests. My experience of 4e has been that anything less than a well-balanced encounter is basically a meaningless cakewalk, because it costs the PCs nothing in resources-- at the end of an easy encounter plus short rest, they have exactly the same resources as at the beginning, with a few more XP. Maybe one or two characters has to spend a healing surge, or maybe not. Imagine your 4e PCs taking on two guards outside the door to the citadel. All they have to do is throw down all their encounter powers on the two poor guards then take a five-minute breather. Aside from concerns about making noise and having an alarm raised, this is basically free XP for them.</p><p> </p><p>I think what Mearls is talking about is a system where you can choose to wage a war of attrition against your PCs, where healing and big powers aren't as easy to come by, so those ten 100-XP encounters would actually use up PC resources to approximately the same extent that one 1,000-XP encounter would. This also means that traps would return to being more meaningful scattered throughout a dungeon as opposed to parts of a set-piece encounter. I strongly support the design ideology that Mearls lays out in the article, and I really hope that 5e follows this in its basic game.</p><p> </p><p>I also think such a game would be much more attractive to new players. On Saturday night I spent a few hours helping four brand-new players through 4e character creation. All we did was race, class, and at-will powers, and it still took a long time since I had to explain every little quirky rule that came up. We barely had time for a very simple "test combat" before bedtime. I just kept wishing for a simpler system so I could have helped them make characters and run through a whole adventure in a couple hours. I can't help but believe that that would be a play experience much more likely to hook them into the game.</p></blockquote><p></p>
[QUOTE="KesselZero, post: 5855562, member: 6689976"] Regarding the discussion between Encounter XP budgets and Adventure XP budgets, I have to chime in that this is a very 4e distinction. In 4e, if I had one 1,000-XP encounter for a party of five first-level characters, they'd have a very tough time with it. But if I threw ten seperate 100-XP encounters at them, they would wipe them up without breaking a sweat. Why? Encounter powers, encounter healing, and short rests. My experience of 4e has been that anything less than a well-balanced encounter is basically a meaningless cakewalk, because it costs the PCs nothing in resources-- at the end of an easy encounter plus short rest, they have exactly the same resources as at the beginning, with a few more XP. Maybe one or two characters has to spend a healing surge, or maybe not. Imagine your 4e PCs taking on two guards outside the door to the citadel. All they have to do is throw down all their encounter powers on the two poor guards then take a five-minute breather. Aside from concerns about making noise and having an alarm raised, this is basically free XP for them. I think what Mearls is talking about is a system where you can choose to wage a war of attrition against your PCs, where healing and big powers aren't as easy to come by, so those ten 100-XP encounters would actually use up PC resources to approximately the same extent that one 1,000-XP encounter would. This also means that traps would return to being more meaningful scattered throughout a dungeon as opposed to parts of a set-piece encounter. I strongly support the design ideology that Mearls lays out in the article, and I really hope that 5e follows this in its basic game. I also think such a game would be much more attractive to new players. On Saturday night I spent a few hours helping four brand-new players through 4e character creation. All we did was race, class, and at-will powers, and it still took a long time since I had to explain every little quirky rule that came up. We barely had time for a very simple "test combat" before bedtime. I just kept wishing for a simpler system so I could have helped them make characters and run through a whole adventure in a couple hours. I can't help but believe that that would be a play experience much more likely to hook them into the game. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
The One Hour D&D Game
Top