Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
The One Hour D&D Game
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="KesselZero" data-source="post: 5855846" data-attributes="member: 6689976"><p>I see your point, and I will admit that my saying that the two variations on the 1000-XP budget could be identical in resource use was reductive. Of course it will be easier to take on smaller groups of monsters. But my experience has been that in 4e, it's even easier-er. That is, 4e is set up with the expectation that every encounter will be challenging; hence encounter powers, short rests, etc. So it tilts the balance even farther in the direction of the PCs totally dominating a lone foe or small group. Then the PCs get a short rest and are returned to full HP most of the time. If we think of something like 3e, where there are no encounter powers and far less healing, resources get spent at a much higher rate. So maybe the party will dominate against the first few lone monsters, but at a certain point the wizard's spells and the cleric's healing get used up, and then the math shifts so that the lone monster has a better chance of doing more than .5*D damage. This tilting point doesn't occur in 4e, at least not for quite some time, because anybody can spend healing surges at will between combats, and encounter powers will never run out.</p><p> </p><p>Another issue is the huge number of hit points in 4e. It's necessary for exciting, engaging set-piece encounters, but again the ready availability of out-of-combat healing (not even taking into account encounter healing powers that give more than a surge's value) means that most PCs enter most encounters at or near full HP. Imagine if HP were cut down again-- if, as in your example, a monster's 1*D damage were enough to seriously hurt or kill a PC on a high roll. The party may only take a few hits, but if those hits account for a significant percentage of HP and can't be healed as easily, they'll add up. For example, I recently played Pathfinder after four solid years of 4e. Our caster used her single spell in the first combat, we ran out of healing quickly after that, and I was left praying that I didn't get hit for 3 damage because I'd be unconscious with no means of getting back up. In fact, the party ended up running from a single monster because we just didn't have the resources to take the chance that it would do its bit of damage before we killed it-- every HP counted.</p><p> </p><p>Again, I do see your point, and I don't mean to be saying that there could ever be total parity between ten lone monsters and one group of ten. But some of the ways in which 4e is set up make a lone monster encounter far less meaningful than it has been in the past.</p></blockquote><p></p>
[QUOTE="KesselZero, post: 5855846, member: 6689976"] I see your point, and I will admit that my saying that the two variations on the 1000-XP budget could be identical in resource use was reductive. Of course it will be easier to take on smaller groups of monsters. But my experience has been that in 4e, it's even easier-er. That is, 4e is set up with the expectation that every encounter will be challenging; hence encounter powers, short rests, etc. So it tilts the balance even farther in the direction of the PCs totally dominating a lone foe or small group. Then the PCs get a short rest and are returned to full HP most of the time. If we think of something like 3e, where there are no encounter powers and far less healing, resources get spent at a much higher rate. So maybe the party will dominate against the first few lone monsters, but at a certain point the wizard's spells and the cleric's healing get used up, and then the math shifts so that the lone monster has a better chance of doing more than .5*D damage. This tilting point doesn't occur in 4e, at least not for quite some time, because anybody can spend healing surges at will between combats, and encounter powers will never run out. Another issue is the huge number of hit points in 4e. It's necessary for exciting, engaging set-piece encounters, but again the ready availability of out-of-combat healing (not even taking into account encounter healing powers that give more than a surge's value) means that most PCs enter most encounters at or near full HP. Imagine if HP were cut down again-- if, as in your example, a monster's 1*D damage were enough to seriously hurt or kill a PC on a high roll. The party may only take a few hits, but if those hits account for a significant percentage of HP and can't be healed as easily, they'll add up. For example, I recently played Pathfinder after four solid years of 4e. Our caster used her single spell in the first combat, we ran out of healing quickly after that, and I was left praying that I didn't get hit for 3 damage because I'd be unconscious with no means of getting back up. In fact, the party ended up running from a single monster because we just didn't have the resources to take the chance that it would do its bit of damage before we killed it-- every HP counted. Again, I do see your point, and I don't mean to be saying that there could ever be total parity between ten lone monsters and one group of ten. But some of the ways in which 4e is set up make a lone monster encounter far less meaningful than it has been in the past. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
The One Hour D&D Game
Top