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<blockquote data-quote="Blackwarder" data-source="post: 5856492" data-attributes="member: 6688285"><p>I think that there is one major thing that we are missing with MM comment about advantures budget vs. encounter budget.</p><p></p><p>To my understanding, the main idea behind an advantures budget is to promote gameplay that is built around the three pillars of D&D, so for example having traps in a dungeon decoupled from major battles could make a come back, or that being able to talk your way out of combat should also be a viable option. But if that's is true that it suggest that the entire resource model of 5e need to be able to make sure that scattered encounters like that be meaningful.</p><p></p><p>I have no idea how they intend to do it, how do you make sure that the 1d6 points of damage your PC suffered when it fell into the pit trap won't be surge off with no appearing harm? </p><p></p><p>I think that basic 5e is not going to use encounter powers and healing surges to the extant we've seen in 4e, it will probably make an appearance as a module but it won't be part of the core game.</p><p></p><p>Warder</p></blockquote><p></p>
[QUOTE="Blackwarder, post: 5856492, member: 6688285"] I think that there is one major thing that we are missing with MM comment about advantures budget vs. encounter budget. To my understanding, the main idea behind an advantures budget is to promote gameplay that is built around the three pillars of D&D, so for example having traps in a dungeon decoupled from major battles could make a come back, or that being able to talk your way out of combat should also be a viable option. But if that's is true that it suggest that the entire resource model of 5e need to be able to make sure that scattered encounters like that be meaningful. I have no idea how they intend to do it, how do you make sure that the 1d6 points of damage your PC suffered when it fell into the pit trap won't be surge off with no appearing harm? I think that basic 5e is not going to use encounter powers and healing surges to the extant we've seen in 4e, it will probably make an appearance as a module but it won't be part of the core game. Warder [/QUOTE]
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