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The One Hour Game, continued (BD&D as a baseline)
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<blockquote data-quote="Stormonu" data-source="post: 5861876" data-attributes="member: 52734"><p>My revision would be all over the place. </p><p></p><p>I'd probably start with 2E. </p><p></p><p>- Remove racial level limits, ability and race limits and multiclass restrictions</p><p>- Return "missing" races and classes from other editions (namely Half-orc, Assassin, Monk, Barbarian - possibly Cavalier)</p><p>- Standardize class and race ability check to d20 rolls</p><p>- Allow ability increases @ 1/3 levels, but cap increase to max 18.</p><p>- Attack bonus/BAB would replace THAC0.</p><p>- Use ascending AC; put a soft cap at AC 30.</p><p>- Use the 3 saves of 3e/4e instead of the 5 saves. </p><p>- Cap level HD at 9th level.</p><p>- Use the PF skill list, but skills would start at 8 and add ability modifier (somewhat like Skills and Powers).</p><p>- Each class would get X skill points every level.</p><p>- Bring back roll-each-round initiative and announcing your action before rolling (primarily to bring back the fear of spell disruption)</p><p>- Chart with "target" monster values by level similar to 4E, though greatly flatten the math</p><p>- retain 3e feats for combat options. No feat to provide +X bonuses.</p></blockquote><p></p>
[QUOTE="Stormonu, post: 5861876, member: 52734"] My revision would be all over the place. I'd probably start with 2E. - Remove racial level limits, ability and race limits and multiclass restrictions - Return "missing" races and classes from other editions (namely Half-orc, Assassin, Monk, Barbarian - possibly Cavalier) - Standardize class and race ability check to d20 rolls - Allow ability increases @ 1/3 levels, but cap increase to max 18. - Attack bonus/BAB would replace THAC0. - Use ascending AC; put a soft cap at AC 30. - Use the 3 saves of 3e/4e instead of the 5 saves. - Cap level HD at 9th level. - Use the PF skill list, but skills would start at 8 and add ability modifier (somewhat like Skills and Powers). - Each class would get X skill points every level. - Bring back roll-each-round initiative and announcing your action before rolling (primarily to bring back the fear of spell disruption) - Chart with "target" monster values by level similar to 4E, though greatly flatten the math - retain 3e feats for combat options. No feat to provide +X bonuses. [/QUOTE]
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