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The one man army is awesome.
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<blockquote data-quote="Garthanos" data-source="post: 7933700" data-attributes="member: 82504"><p>I quite agree AD&D for instance tried to evoke a bit of the one man army with the attacks per zero level minion. I mean that might be awesome in theory too my experience was it just never quite worked out in practice (with those things never really used in adventures or encouraged to be, it could help show off that awesome, but I don't think I saw it once when it would have been coolest). I stand by however level 8 not feeling at all one man army. </p><p></p><p>To be honest even just that one little thing is better in some ways than the latest version of D&D in my opinion. To my thinking in spite of advancing hit points it has become far less so in the most recent game (where the high level fighter character is barely better at hitting (like a level 6 but only achieved at level 20!!) and while it has a slow but universal increase in attacks and considerably more hit points, it has nothing at all that really represents that outclassing of adversaries offensively making it at best a slog. And while the previous edition had the swarm as a general monster design mechanic and included angry mobs and orc throngs, and demon hoards not to mention many methods for attacking all adjacent enemies pretty easy as one leveled up and so on and so forth- they began characters able to handle 4 minions and could handle a small mobs by level 4 or 5 - though not 80 til early Paragon (like name level ust with more personalized effects). It seemed better connected to the Chainmail flavor text and less faded feeling than 5e or even AD&D - all of course being opinion. During Paragon Tier the numbers you can match up via swarms work out to be rather like the figure count designated in chainmail.</p><p></p><p>4e has 3 tiers of play in case you are unfamiliar</p><ul> <li data-xf-list-type="ul">lowest is heroic (Analogous to hero)</li> <li data-xf-list-type="ul">second is paragon (Analogous to superhero)</li> <li data-xf-list-type="ul">third is epic (even more so advancing to demigods but also post level 20 in 4e)</li> </ul><p>5e has 4 tiers much like the above but with a pre-heroic tier where you are playing a normal joe but the ability to deal with outclassed enemies either right away or eventually both seems to have been seriously under done in 5e (in tier 1 there just arent really outclassed adversaries).</p></blockquote><p></p>
[QUOTE="Garthanos, post: 7933700, member: 82504"] I quite agree AD&D for instance tried to evoke a bit of the one man army with the attacks per zero level minion. I mean that might be awesome in theory too my experience was it just never quite worked out in practice (with those things never really used in adventures or encouraged to be, it could help show off that awesome, but I don't think I saw it once when it would have been coolest). I stand by however level 8 not feeling at all one man army. To be honest even just that one little thing is better in some ways than the latest version of D&D in my opinion. To my thinking in spite of advancing hit points it has become far less so in the most recent game (where the high level fighter character is barely better at hitting (like a level 6 but only achieved at level 20!!) and while it has a slow but universal increase in attacks and considerably more hit points, it has nothing at all that really represents that outclassing of adversaries offensively making it at best a slog. And while the previous edition had the swarm as a general monster design mechanic and included angry mobs and orc throngs, and demon hoards not to mention many methods for attacking all adjacent enemies pretty easy as one leveled up and so on and so forth- they began characters able to handle 4 minions and could handle a small mobs by level 4 or 5 - though not 80 til early Paragon (like name level ust with more personalized effects). It seemed better connected to the Chainmail flavor text and less faded feeling than 5e or even AD&D - all of course being opinion. During Paragon Tier the numbers you can match up via swarms work out to be rather like the figure count designated in chainmail. 4e has 3 tiers of play in case you are unfamiliar [LIST] [*]lowest is heroic (Analogous to hero) [*]second is paragon (Analogous to superhero) [*]third is epic (even more so advancing to demigods but also post level 20 in 4e) [/LIST] 5e has 4 tiers much like the above but with a pre-heroic tier where you are playing a normal joe but the ability to deal with outclassed enemies either right away or eventually both seems to have been seriously under done in 5e (in tier 1 there just arent really outclassed adversaries). [/QUOTE]
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