Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
The one responsible for defense.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Arkhandus" data-source="post: 3433578" data-attributes="member: 13966"><p>With that kinda composition, the DM is quite obviously out to maul your PCs and just keep you all following along for maximum sufferage before he finally looses the TPK bomb.....</p><p></p><p>Seriously, with that much healing being expended in so few levels, in a 4-person group that is half clerics, your DM is out to get you all. And does not intend for you to ever complete the adventure unless it is at the end of a grueling 5-year struggle involving the repeated death and replacement of the entire party, all concluding the adventure with about 5 copper pieces and barely 4 loin cloths left between them by the very end. Then they'll die of starvation and chill before any rescue party can reach them in the finally-cleared-out villain's den.</p><p></p><p>But I dunno much 'bout Shackled City, so maybe you'll all get ripped apart even sooner. -_-</p><p></p><p>Of course your DM will frown on any high-AC characters and try to gank them sooner than normal; he wants you all to suffer and struggle miserably, like half-a-hit-die kobolds vying for scraps from their cackling yuan-ti overlords!</p><p></p><p>If not for the harsh restrictions he's imposing, I'd suggest you make a dwarven Dragon Shaman with max Con and max Cha, focused on being the party's lifeboat and damage-soaker; everyone would at least be healed a bit for free during combat, and restored to half max HP +1 or so after each fight (technically the Vigor aura functions as long as the subject is at or below half max HP, so at half HP it'll still heal them one more time before it goes quiescent).</p><p></p><p>Hrrm. Go for an 18-Strength human fighter with spiked chain and full trippy/disarmy/cleavy goodness, mayhap. Dunno what kinda critters you've faced, so I dunno if disarming or tripping are particularly useful tactics (no humanoids would mean little opportunity for disarming, while a bunch of quadrupeds or vermin would mean little chance of tripping). Lessee..... 17 Str base, up to 18 from the 4th-level ability increase, and 13 Int (there's 18 points spent; put the last 10 into a 14 Con, a 10 Dex, and a 10 Wis; focus on Str later for better attack, damage, and power-attack/combat expertise bonuses). Suit up in full plate and be the walking tank of super-trippy Hits McGee the Tripster from Tripsville, Tripsylvania.</p><p></p><p>Feats: EWP (Spiked Chain), C. Expertise, Imp. Trip, P. Attack, Cleave, and Great Cleave. Proceed to trip everything and anything like nobody's business, following up with normal attacks against the prone targets, and when they die cleave on through to the next foe. Trip with AoOs, then hit 'em while their down and cleave to the next poor sap. Oh, and technically, you'll get a cleave attack every time you drop a foe; so tripping them will give you a free cleave.</p><p></p><p>At 6th-level fighter, take Improved Disarm (maybe, if you face lotsa armed opposition) and either Improved Initiative or Iron Will (depending on whether or not you expect to be ganked by a caster, instead of a half-dragon vampiric frost giant of legend that the DM sends to take out his frustrations at your trippy-ness). Then go for the usual Weapon Focus/Spec/etc. chain after that, along with Imp. Crit and maybe, just maybe, some archery feats ('cept those with a Dex prerequisite of course) for when you have to rely on shootin' a beastie instead of wailin' on it up-close and personal-like.</p><p></p><p>Always use the chain as a reach weapon for maximum AoO-wnage and tripping. Unfortunately, you can't get any use out of Combat Reflexes unless you wanna sacrifice some Strength for a 14 Dex and 14 Int or something. Of course, even if you do go that route at the start, you'll have to give up a feat like Great Cleave until reaching 6th-level. Mounted combat feats would likely be a waste since you can barely keep your group alive un the killer DM, let alone some horse with lower HP and AC than yourself.</p><p></p><p>The DM obviously wants you all dead and making a third cleric for the group won't save ya, so you may as well try having fun with it by knocking every baddie on his arse while beating 'em bloody and cackling, in a whirling frenzy of trips and chain-lashings against everything in reach. Your PC is probably doomed anyway. :\ <img src="http://www.enworld.org/forum/images/smilies/nervous.png" class="smilie" loading="lazy" alt=":heh:" title="Nervous Laugh :heh:" data-shortname=":heh:" /></p></blockquote><p></p>
[QUOTE="Arkhandus, post: 3433578, member: 13966"] With that kinda composition, the DM is quite obviously out to maul your PCs and just keep you all following along for maximum sufferage before he finally looses the TPK bomb..... Seriously, with that much healing being expended in so few levels, in a 4-person group that is half clerics, your DM is out to get you all. And does not intend for you to ever complete the adventure unless it is at the end of a grueling 5-year struggle involving the repeated death and replacement of the entire party, all concluding the adventure with about 5 copper pieces and barely 4 loin cloths left between them by the very end. Then they'll die of starvation and chill before any rescue party can reach them in the finally-cleared-out villain's den. But I dunno much 'bout Shackled City, so maybe you'll all get ripped apart even sooner. -_- Of course your DM will frown on any high-AC characters and try to gank them sooner than normal; he wants you all to suffer and struggle miserably, like half-a-hit-die kobolds vying for scraps from their cackling yuan-ti overlords! If not for the harsh restrictions he's imposing, I'd suggest you make a dwarven Dragon Shaman with max Con and max Cha, focused on being the party's lifeboat and damage-soaker; everyone would at least be healed a bit for free during combat, and restored to half max HP +1 or so after each fight (technically the Vigor aura functions as long as the subject is at or below half max HP, so at half HP it'll still heal them one more time before it goes quiescent). Hrrm. Go for an 18-Strength human fighter with spiked chain and full trippy/disarmy/cleavy goodness, mayhap. Dunno what kinda critters you've faced, so I dunno if disarming or tripping are particularly useful tactics (no humanoids would mean little opportunity for disarming, while a bunch of quadrupeds or vermin would mean little chance of tripping). Lessee..... 17 Str base, up to 18 from the 4th-level ability increase, and 13 Int (there's 18 points spent; put the last 10 into a 14 Con, a 10 Dex, and a 10 Wis; focus on Str later for better attack, damage, and power-attack/combat expertise bonuses). Suit up in full plate and be the walking tank of super-trippy Hits McGee the Tripster from Tripsville, Tripsylvania. Feats: EWP (Spiked Chain), C. Expertise, Imp. Trip, P. Attack, Cleave, and Great Cleave. Proceed to trip everything and anything like nobody's business, following up with normal attacks against the prone targets, and when they die cleave on through to the next foe. Trip with AoOs, then hit 'em while their down and cleave to the next poor sap. Oh, and technically, you'll get a cleave attack every time you drop a foe; so tripping them will give you a free cleave. At 6th-level fighter, take Improved Disarm (maybe, if you face lotsa armed opposition) and either Improved Initiative or Iron Will (depending on whether or not you expect to be ganked by a caster, instead of a half-dragon vampiric frost giant of legend that the DM sends to take out his frustrations at your trippy-ness). Then go for the usual Weapon Focus/Spec/etc. chain after that, along with Imp. Crit and maybe, just maybe, some archery feats ('cept those with a Dex prerequisite of course) for when you have to rely on shootin' a beastie instead of wailin' on it up-close and personal-like. Always use the chain as a reach weapon for maximum AoO-wnage and tripping. Unfortunately, you can't get any use out of Combat Reflexes unless you wanna sacrifice some Strength for a 14 Dex and 14 Int or something. Of course, even if you do go that route at the start, you'll have to give up a feat like Great Cleave until reaching 6th-level. Mounted combat feats would likely be a waste since you can barely keep your group alive un the killer DM, let alone some horse with lower HP and AC than yourself. The DM obviously wants you all dead and making a third cleric for the group won't save ya, so you may as well try having fun with it by knocking every baddie on his arse while beating 'em bloody and cackling, in a whirling frenzy of trips and chain-lashings against everything in reach. Your PC is probably doomed anyway. :\ :heh: [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
The one responsible for defense.
Top