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<blockquote data-quote="Xini" data-source="post: 3433583" data-attributes="member: 50271"><p>We are restricted in prestige classes as well. I'm not sure that horizon walker or the dwarven defender are on it. Btw, why horizon walker?</p><p></p><p>What I was thinking of (and the reason I'm thinking of straight twenty levels of fighter) is heavy armour optimisation, improved shieldiness (inc. shield ward to imporve an otherwise horrific touch AC), weapon focus/ spec/ mastery etc, improved crit.</p><p></p><p>I tried the improved disarm with the previous character and it does work very well but it also relies on someone else doing the hitting otherwise your just causing a mexican standoff untill they run out of weapons! I'm thinking of leaving out all those screwy feats like power attack and combat expertise so that firstly I'm not tempted to make myself miss with minuses and secondly because combat expertise would require me to spend more in intelligence than I was planning on doing (only 28 points to create the melee machine we need so desperately).</p><p></p><p>The spiked chain is something which I want to experiment with at some point but I'm thinking that I'm going to really need that shield and as such two handed weapons would be my bane!</p><p></p><p>In regard to weapons I was thinking of keeping in classic dwarven style and making supreme use of the first level ability of Dwarven fighter and using only axes. Handaxes, throwing axes, war axes etc etc etc. Oh and of course it gives plenty of excuses to yell "Nyr Doch!!" <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>The only thing which worries me with thins concept is that unlike those who multiclass to Waterdeep and back my saves will be pretty poor. I think that aside from this my to hit should be about 3 above norm and my AC should be similarly above what is normal for a heavily armoured low dex fighter.</p></blockquote><p></p>
[QUOTE="Xini, post: 3433583, member: 50271"] We are restricted in prestige classes as well. I'm not sure that horizon walker or the dwarven defender are on it. Btw, why horizon walker? What I was thinking of (and the reason I'm thinking of straight twenty levels of fighter) is heavy armour optimisation, improved shieldiness (inc. shield ward to imporve an otherwise horrific touch AC), weapon focus/ spec/ mastery etc, improved crit. I tried the improved disarm with the previous character and it does work very well but it also relies on someone else doing the hitting otherwise your just causing a mexican standoff untill they run out of weapons! I'm thinking of leaving out all those screwy feats like power attack and combat expertise so that firstly I'm not tempted to make myself miss with minuses and secondly because combat expertise would require me to spend more in intelligence than I was planning on doing (only 28 points to create the melee machine we need so desperately). The spiked chain is something which I want to experiment with at some point but I'm thinking that I'm going to really need that shield and as such two handed weapons would be my bane! In regard to weapons I was thinking of keeping in classic dwarven style and making supreme use of the first level ability of Dwarven fighter and using only axes. Handaxes, throwing axes, war axes etc etc etc. Oh and of course it gives plenty of excuses to yell "Nyr Doch!!" ;) The only thing which worries me with thins concept is that unlike those who multiclass to Waterdeep and back my saves will be pretty poor. I think that aside from this my to hit should be about 3 above norm and my AC should be similarly above what is normal for a heavily armoured low dex fighter. [/QUOTE]
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