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The one responsible for defense.
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<blockquote data-quote="Nifft" data-source="post: 3434091" data-attributes="member: 6562"><p><strong>GET HER!!!</strong> (j/k)</p><p></p><p></p><p></p><p></p><p>An alternate track -- good for the party who hates personal risk -- is to ask the other casters to summon stuff, and then for the melee cleric to use traditional area buffs (<em>bless</em>, <em>prayer</em>) before wading in himself. There are some strong summoning spells in the newer books with a duration of Concentration, so the critter more like a replacement character than an additional action to manage.</p><p></p><p></p><p></p><p></p><p>Cleric Archers can be quite strong. Make sure he's casting <em>greater magic weapon</em> on his bow every day, and can cast <em>divine favor</em> frequently -- it may be worth him taking Quicken Spell.</p><p></p><p></p><p></p><p></p><p>Right. Fix those bits. Communication is key, and buffing can be a real tide-turner.</p><p></p><p>You could stage a fight and have them play through the same opponents with different strategies on their side... some sort of "groundhog day" event? The opponents use coordinated tactics and buff spells (and do so <strong>blatantly</strong>). The hint will be taken, or creativity will ensue... or they'll all get frustrated and kill you. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p></p><p></p><p>Perhaps the BBEGs shouldn't use tactics either? Perhaps there are terrible intra-organizational politics going on... or something else that better suits the play style of your group?</p><p></p><p>My group uses a mix of tactics and "get 'em!", thus so do the bad guys. Some are tactically smart, some just kick in the door.</p><p></p><p></p><p></p><p></p><p>Average healing instead of rolling?</p><p></p><p>Cheers, -- N</p></blockquote><p></p>
[QUOTE="Nifft, post: 3434091, member: 6562"] [b]GET HER!!![/b] (j/k) An alternate track -- good for the party who hates personal risk -- is to ask the other casters to summon stuff, and then for the melee cleric to use traditional area buffs ([i]bless[/i], [i]prayer[/i]) before wading in himself. There are some strong summoning spells in the newer books with a duration of Concentration, so the critter more like a replacement character than an additional action to manage. Cleric Archers can be quite strong. Make sure he's casting [i]greater magic weapon[/i] on his bow every day, and can cast [i]divine favor[/i] frequently -- it may be worth him taking Quicken Spell. Right. Fix those bits. Communication is key, and buffing can be a real tide-turner. You could stage a fight and have them play through the same opponents with different strategies on their side... some sort of "groundhog day" event? The opponents use coordinated tactics and buff spells (and do so [b]blatantly[/b]). The hint will be taken, or creativity will ensue... or they'll all get frustrated and kill you. ;) Perhaps the BBEGs shouldn't use tactics either? Perhaps there are terrible intra-organizational politics going on... or something else that better suits the play style of your group? My group uses a mix of tactics and "get 'em!", thus so do the bad guys. Some are tactically smart, some just kick in the door. Average healing instead of rolling? Cheers, -- N [/QUOTE]
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