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<blockquote data-quote="Xini" data-source="post: 3437057" data-attributes="member: 50271"><p>Hmmm I wasn't thinking of dodge but rather heavy armour optimisation (or what ever the races of stone book feat is called) and the improved shield feat from PHBII (you can tell I'm good with specifics no <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> ).</p><p></p><p>I'm surprised you suggest the tower shield. I realise that this would give me a higher AC but would it not also reduce my offensive potential? I did consider an extreme shield but both of these we're discarded as the improved shield feat won't work with them and neither will shield ward which is my only hope of getting a decent touch AC versus all those nasty no save spells in 3.5!</p><p></p><p></p><p>LOL! I get enough stick trying to suggest that our Ranger/ Cleric uses his healing wand more often. As he puts it "I told you I wasn't going to play a healing b**ch!!".</p><p></p><p></p><p>Really though I can't see a Dwarf wielding a spiked chain. The weapon is very wierd and probably wouldn't work in the real world. I'm afraid I continue to dislike the weapon despite it's advantages just as I refuse to ever have a character wielding a scythe unless he happens to be Death himself. It just doesn't look right to me. </p><p></p><p>Thanks for the idea though. I do admit it makes an awesome combination.</p><p></p><p>I think the level of ranger is to help qualify for the exalted harper class.</p><p></p><p>Kinda makes you think when an exalted cleric doesn't want to heal people :\ </p><p></p><p>I think the problem is not one of "do they complain about this" but rather "what do they NOT complain about" <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Yes I've often pointed out that we get too much of "but I designed my character around X, why wouldn't he do X?". The concept of working in a team still escapes them.</p><p></p><p>CON, CHA the first two casualties whenever characters are made. All to enter the race of who can hurt the monster the most and the quickest.</p><p>(Honestly it can get like a western with magic somedays. The high intiative PCs howl into combat like banshees and no amount of plans to hold back or buff will stay them. The only time it doesn't happen is against monsters which are known to be deadly or those with grapple capabilities.)</p><p></p><p>Hmmm isn't that like asking for a TPK? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>We do try to plan a coordinate but each time some person or other decides to think (a dangerous act which I have chastised them for repeatedly). This thinking most often leads to them "deviating" from the plan (read ignoring it) and then the plan falls to pieces as more people join in the freedom revolution and do their own thing. Either that or someon refuses to do their part because their injured or something and as such instead of just having to worry about that one persons injuries we then have to worry, and pay for the healing of, about the whole parties injuries as the plan disintegrates like a goblin versus Devlin Stormweaver!</p><p></p><p>Oh and the whole healing wand usage, there's a simple explanaition. We bought them for the clerics as a party. As such it seems that they now consider that to be healing and their own spells to be for other things. If you need healing (even right at the start of the day) then out comes the wands. Problem is that there's little we can do about it.</p><p></p><p>All these factors are edging me further down the path of heavy armour, stout shield and big hittie stick. All they'd have to do is keep me operating and I can hold back the big bad whilst they all do their own thing. I'm used to this role. It was the role of my Bladesinger. The most fun I had with that guy was when I pulled out of combat once and the party virtually fled the field of battle!!!</p><p></p><p></p><p>Unfortunately both are on the banned list.</p><p>Monk - They pray in monastaries and don't wander round the countryside kicking dragons.</p><p>(I agree, they're hardly classic western fantasy and as such don't suit our game well though your interpretation of the effect of the class is worth taking a second look at them. Best ask Ellie <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> )</p><p>Knight - I think the special abilities of this class will just cause things to slow down even more. I take your point on the saves but I'm finding that I want more and more feats, the only choice being fighter from that perspective.</p><p></p><p>Hopefully we're going to have some useful discussions this coming Saturday evening and get the new character sorted out and also have some frank discussions where I don't care if people do get their knickers in a twist, we're having it out.|</p></blockquote><p></p>
[QUOTE="Xini, post: 3437057, member: 50271"] Hmmm I wasn't thinking of dodge but rather heavy armour optimisation (or what ever the races of stone book feat is called) and the improved shield feat from PHBII (you can tell I'm good with specifics no ;) ). I'm surprised you suggest the tower shield. I realise that this would give me a higher AC but would it not also reduce my offensive potential? I did consider an extreme shield but both of these we're discarded as the improved shield feat won't work with them and neither will shield ward which is my only hope of getting a decent touch AC versus all those nasty no save spells in 3.5! LOL! I get enough stick trying to suggest that our Ranger/ Cleric uses his healing wand more often. As he puts it "I told you I wasn't going to play a healing b**ch!!". Really though I can't see a Dwarf wielding a spiked chain. The weapon is very wierd and probably wouldn't work in the real world. I'm afraid I continue to dislike the weapon despite it's advantages just as I refuse to ever have a character wielding a scythe unless he happens to be Death himself. It just doesn't look right to me. Thanks for the idea though. I do admit it makes an awesome combination. I think the level of ranger is to help qualify for the exalted harper class. Kinda makes you think when an exalted cleric doesn't want to heal people :\ I think the problem is not one of "do they complain about this" but rather "what do they NOT complain about" ;) Yes I've often pointed out that we get too much of "but I designed my character around X, why wouldn't he do X?". The concept of working in a team still escapes them. CON, CHA the first two casualties whenever characters are made. All to enter the race of who can hurt the monster the most and the quickest. (Honestly it can get like a western with magic somedays. The high intiative PCs howl into combat like banshees and no amount of plans to hold back or buff will stay them. The only time it doesn't happen is against monsters which are known to be deadly or those with grapple capabilities.) Hmmm isn't that like asking for a TPK? ;) We do try to plan a coordinate but each time some person or other decides to think (a dangerous act which I have chastised them for repeatedly). This thinking most often leads to them "deviating" from the plan (read ignoring it) and then the plan falls to pieces as more people join in the freedom revolution and do their own thing. Either that or someon refuses to do their part because their injured or something and as such instead of just having to worry about that one persons injuries we then have to worry, and pay for the healing of, about the whole parties injuries as the plan disintegrates like a goblin versus Devlin Stormweaver! Oh and the whole healing wand usage, there's a simple explanaition. We bought them for the clerics as a party. As such it seems that they now consider that to be healing and their own spells to be for other things. If you need healing (even right at the start of the day) then out comes the wands. Problem is that there's little we can do about it. All these factors are edging me further down the path of heavy armour, stout shield and big hittie stick. All they'd have to do is keep me operating and I can hold back the big bad whilst they all do their own thing. I'm used to this role. It was the role of my Bladesinger. The most fun I had with that guy was when I pulled out of combat once and the party virtually fled the field of battle!!! Unfortunately both are on the banned list. Monk - They pray in monastaries and don't wander round the countryside kicking dragons. (I agree, they're hardly classic western fantasy and as such don't suit our game well though your interpretation of the effect of the class is worth taking a second look at them. Best ask Ellie :) ) Knight - I think the special abilities of this class will just cause things to slow down even more. I take your point on the saves but I'm finding that I want more and more feats, the only choice being fighter from that perspective. Hopefully we're going to have some useful discussions this coming Saturday evening and get the new character sorted out and also have some frank discussions where I don't care if people do get their knickers in a twist, we're having it out.| [/QUOTE]
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