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The One Ring (and ME RPGs in general)
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<blockquote data-quote="Celebrim" data-source="post: 9139318" data-attributes="member: 4937"><p>One of the problems I've had with just about every dice pool system is that it never feels like the designer's have the slightest understanding of the odds of success or failure in their system, and that all the intuitive "elegant" modifiers could be better handled with a single d% throw against a table like the above. </p><p></p><p>And further, if the simplification to a single throw of the dice with a d% and a table didn't feel elegant, than all the rules about altering dice pools shouldn't feel elegant either. Humans are just terrible at intuiting probabilities.</p><p></p><p>I've very much over the years come to much prefer single dice systems based on D20 or D% over anything with a pool of dice, and generally even prefer linear percentages like D20 over 3D6 simply because modifiers are much more straightforward when dealing with one die than a non-linear distribution (ei, +3 has a very different effect depending on where you are on the curve).</p></blockquote><p></p>
[QUOTE="Celebrim, post: 9139318, member: 4937"] One of the problems I've had with just about every dice pool system is that it never feels like the designer's have the slightest understanding of the odds of success or failure in their system, and that all the intuitive "elegant" modifiers could be better handled with a single d% throw against a table like the above. And further, if the simplification to a single throw of the dice with a d% and a table didn't feel elegant, than all the rules about altering dice pools shouldn't feel elegant either. Humans are just terrible at intuiting probabilities. I've very much over the years come to much prefer single dice systems based on D20 or D% over anything with a pool of dice, and generally even prefer linear percentages like D20 over 3D6 simply because modifiers are much more straightforward when dealing with one die than a non-linear distribution (ei, +3 has a very different effect depending on where you are on the curve). [/QUOTE]
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