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The One Ring - Cubicle 7
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<blockquote data-quote="Wicht" data-source="post: 5660156" data-attributes="member: 221"><p>Was I summoned?</p><p></p><p>The One Ring is a great game. It reads well, looks great, and plays wonderfully. Of all the LotR games I have ever read, this was the best one IMO and we are going to start playing it on a regular basis at home, along with Pathfinder (we've already made characters and begun the frst quest). My kids have already taken to it and every table I ran at Gencon loved it. </p><p></p><p>It is the first of a trilogy, with all three books set between the Hobbit and Fellowship, each one advancing the time line and exploring a different region of MiddleEarth. This first book deals with Wilderland. The second will deal with the land West of the Misty Mountains, and the Third with lands further south. </p><p></p><p>The mechanics are simple, and yet at the same time, they make it possible to capture the spirit of the books very well. Francisco did an excellent job with making rules and flavor blend in a near seamless fashion so that as your characters fight and travel they can become weary and miserable (even with bouts of shadow driven madness) and yet at the same time the encumbrance/weary rules are not cumbersome themselves. This is not to say the characters cannot be heroic. The rules allow the characters to shine, over time even becoming paragons of valour or wisdom. </p><p></p><p>Oh, and one other thing I really like about the game. None of the PCs are ever going to be wizards, though they may learn minor runes or magics common to their culture. The wizards are presented as possible patrons, not as player characters. They are there to guide and give adventures. You don't have to worry about some hobbit learning to throw fireballs and ruining the spirit of the world.</p></blockquote><p></p>
[QUOTE="Wicht, post: 5660156, member: 221"] Was I summoned? The One Ring is a great game. It reads well, looks great, and plays wonderfully. Of all the LotR games I have ever read, this was the best one IMO and we are going to start playing it on a regular basis at home, along with Pathfinder (we've already made characters and begun the frst quest). My kids have already taken to it and every table I ran at Gencon loved it. It is the first of a trilogy, with all three books set between the Hobbit and Fellowship, each one advancing the time line and exploring a different region of MiddleEarth. This first book deals with Wilderland. The second will deal with the land West of the Misty Mountains, and the Third with lands further south. The mechanics are simple, and yet at the same time, they make it possible to capture the spirit of the books very well. Francisco did an excellent job with making rules and flavor blend in a near seamless fashion so that as your characters fight and travel they can become weary and miserable (even with bouts of shadow driven madness) and yet at the same time the encumbrance/weary rules are not cumbersome themselves. This is not to say the characters cannot be heroic. The rules allow the characters to shine, over time even becoming paragons of valour or wisdom. Oh, and one other thing I really like about the game. None of the PCs are ever going to be wizards, though they may learn minor runes or magics common to their culture. The wizards are presented as possible patrons, not as player characters. They are there to guide and give adventures. You don't have to worry about some hobbit learning to throw fireballs and ruining the spirit of the world. [/QUOTE]
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