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The One Ring - Cubicle 7
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<blockquote data-quote="IronWolf" data-source="post: 5678211" data-attributes="member: 21076"><p>The impression I got from reading the rules was that it was written both for us veterans of RPGs and for those new to RPGs. There were several things that felt to me like "well, duh" like I didn't really need certain things defined for me as they seemed natural. </p><p></p><p>They even include a sidebar in the Adventurer's Book that addresses the structure presented in the book and the experienced gamer. They note that they defined the structure to help the new Loremaster and that experienced Loremasters could make the structure as obvious or invisible as they wanted.</p><p></p><p>That doesn't lessen all of your concerns, but it did help me better understand why they were defining pacing and such so formally when it seemed more obvious to me.</p><p></p><p></p><p></p><p></p><p>Yeah - I need to play through a few sample combats to smooth things out. I think my first few combats will be a bit slow as I learn to apply the rules. Once I get through a few I think they will run quite quickly. They are really sort of rules-lite, just they are new rules to me so they don't feel like combat I am used to from the d20 games I play.</p><p></p><p>Critters can gang up on targets if they want, though there is a stated limit as to how many can feasibly have room to attack a single combatant. I believe that number is 3 for human sized enemies and 2 for large sized enemies like Trolls.</p><p></p><p>Combat definitely has a different feel than D&D though.</p><p></p><p></p><p></p><p>There is just a little bit of magic touched upon in the book - both dwarves and elves have a very limited selection through cultural virtue option. Nothing overly powerful though. This area might be expanded as they expand geographically.</p><p></p><p></p><p></p><p>Ah! The glories of PbP!</p></blockquote><p></p>
[QUOTE="IronWolf, post: 5678211, member: 21076"] The impression I got from reading the rules was that it was written both for us veterans of RPGs and for those new to RPGs. There were several things that felt to me like "well, duh" like I didn't really need certain things defined for me as they seemed natural. They even include a sidebar in the Adventurer's Book that addresses the structure presented in the book and the experienced gamer. They note that they defined the structure to help the new Loremaster and that experienced Loremasters could make the structure as obvious or invisible as they wanted. That doesn't lessen all of your concerns, but it did help me better understand why they were defining pacing and such so formally when it seemed more obvious to me. Yeah - I need to play through a few sample combats to smooth things out. I think my first few combats will be a bit slow as I learn to apply the rules. Once I get through a few I think they will run quite quickly. They are really sort of rules-lite, just they are new rules to me so they don't feel like combat I am used to from the d20 games I play. Critters can gang up on targets if they want, though there is a stated limit as to how many can feasibly have room to attack a single combatant. I believe that number is 3 for human sized enemies and 2 for large sized enemies like Trolls. Combat definitely has a different feel than D&D though. There is just a little bit of magic touched upon in the book - both dwarves and elves have a very limited selection through cultural virtue option. Nothing overly powerful though. This area might be expanded as they expand geographically. Ah! The glories of PbP! [/QUOTE]
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