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The One Ring - Cubicle 7
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<blockquote data-quote="fireinthedust" data-source="post: 5679339" data-attributes="member: 51930"><p>I didn't know werewolves and vampires were mentioned at some point, right? I think in the battle of five armies.</p><p></p><p>I imagine vampires to be not unlike the ones in Underworld 2 or Van Helsing, in terms of shapeshifting. Not too much like them, obviously, but there is discussion of turning into bats and such.</p><p></p><p>If the game does well enough, perhaps another contract could be done?</p><p></p><p></p><p>Another thought: We just finished Riddles in the Dark as a chapter, over here, and Bilbo fails to light a pipe in the dark. I'm thinking that to encourage GMs and groups to use more than just armour as treasure, it wouldn't be off to have a mechanic of some sort to reduce hopelessness. (despire my loathing of smoking as a habit and lifestyle choice) perhaps a pouch of tobacco could reduce despair/madness. Ditto chocolate, a pint, a pocket handkerchief, and other creature comforts.</p><p></p><p>These could also have a shelf life, like you can only benefit from a pocket kerchief for a short while before it becomes less helpful; you run out of longbottom leaf; and food eventually becomes stale, and therefore merely edible sustainence.</p><p></p><p>I'm also guessing rules for shadow items, like the One Ring, would cause the entire fellowship to get closer to weariness. Maybe a penalty, maybe just constant rolls for group members, so they end up like Boromir perhaps (though was Boromir just a problem waiting to happen from the start? Dunno, there was some talk that the others wouldn't have made it to Mordor, thus Frodo leaving).</p><p></p><p>Combat: I think the rested party should be able to handle tougher opponents. You leave Rivendell, charged for action, you're going to get yourself a Troll. Trudge through Moria for a while, though, and you're asking for a world of hurt. The felllowship didn't have time to rest after that first battle, and then along came the Balrog. </p><p></p><p>I wonder if you'd want to run a campaign assuming the group was exhausted. That would be handy, I think.</p><p></p><p></p><p>Gosh, I gotta get this book, if only to find this stuff out!</p></blockquote><p></p>
[QUOTE="fireinthedust, post: 5679339, member: 51930"] I didn't know werewolves and vampires were mentioned at some point, right? I think in the battle of five armies. I imagine vampires to be not unlike the ones in Underworld 2 or Van Helsing, in terms of shapeshifting. Not too much like them, obviously, but there is discussion of turning into bats and such. If the game does well enough, perhaps another contract could be done? Another thought: We just finished Riddles in the Dark as a chapter, over here, and Bilbo fails to light a pipe in the dark. I'm thinking that to encourage GMs and groups to use more than just armour as treasure, it wouldn't be off to have a mechanic of some sort to reduce hopelessness. (despire my loathing of smoking as a habit and lifestyle choice) perhaps a pouch of tobacco could reduce despair/madness. Ditto chocolate, a pint, a pocket handkerchief, and other creature comforts. These could also have a shelf life, like you can only benefit from a pocket kerchief for a short while before it becomes less helpful; you run out of longbottom leaf; and food eventually becomes stale, and therefore merely edible sustainence. I'm also guessing rules for shadow items, like the One Ring, would cause the entire fellowship to get closer to weariness. Maybe a penalty, maybe just constant rolls for group members, so they end up like Boromir perhaps (though was Boromir just a problem waiting to happen from the start? Dunno, there was some talk that the others wouldn't have made it to Mordor, thus Frodo leaving). Combat: I think the rested party should be able to handle tougher opponents. You leave Rivendell, charged for action, you're going to get yourself a Troll. Trudge through Moria for a while, though, and you're asking for a world of hurt. The felllowship didn't have time to rest after that first battle, and then along came the Balrog. I wonder if you'd want to run a campaign assuming the group was exhausted. That would be handy, I think. Gosh, I gotta get this book, if only to find this stuff out! [/QUOTE]
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