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[The One Ring] The Marsh Bell: Character Creation
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<blockquote data-quote="JoeNotCharles" data-source="post: 5678837" data-attributes="member: 79945"><p>Everybody has basically the same choices of armour, headgear and shield:</p><p></p><p><strong>Armour:</strong></p><p></p><p>When an enemy rolls especially well, they may score a Piercing Blow on you (think critical hit). When this happens, you roll to resist it with the regular d12 plus a number of d6's based on your armour. You can spend a point of Hope to add your basic Body rating to this test.</p><p></p><p>You can choose from 2 types of leather armour and 3 types of mail:</p><p></p><p>A leather shirt weighs 4 and adds 1d6.</p><p>A leather corslet weighs 8 and adds 2d6.</p><p>A mail shirt weighs 12 and adds 3d6.</p><p>A coat of mail weighs 16 and adds 4d6.</p><p>A mail hauberk weighs 20 and adds 5d6.</p><p></p><p><strong>Headgear:</strong></p><p></p><p>A "cap of iron and leather" is a round helmet that covers only the top of your head. It weighs 2 and adds 1 to your rolls to resist a Piercing Blow.</p><p>A "helm" also has cheek guards and a nose guard. It weighs 6 and adds 4.</p><p></p><p><strong>Shields:</strong></p><p></p><p>When you are attacked in combat, you add your basic Wits rating to the TN to hit you, plus an extra bonus from your shield.</p><p></p><p>A Buckler weighs 1 and adds 1.</p><p>A Shield weighs 3 and adds 2.</p><p>A Great Shield weighs 5 and adds 3. (Dwarves and hobbits are too short to use a Great Shield.)</p><p></p><p>I'll go through weapons separately for each character, since you all have slightly different choices.</p><p></p><p>You can always choose not to take any item if you don't want to carry the weight.</p><p></p><p>[MENTION=59043]Walking Dad[/MENTION]:</p><p></p><p>You're carrying a short sword and a dagger. The character creator already filled in stats for these.</p><p></p><p>You chose the cultural weapon group (Axes). So you can choose an Axe or a Great Axe. (You can't choose a Long-Handled Axe because it's too big for dwarves.)</p><p></p><p>Axe does 5 damage - this is what's taken off an enemy's Endurance on a successful hit. Great Axe does 9. (Your short sword also does 5, and your dagger does 3.)</p><p></p><p>Both Axe and Great Axe score a Piercing Blow (ie. a critical hit) if the d12 on the attack roll is 12 (ie. the Gandalf rune). Short Sword scores a Piercing Blow on 10 or 12 (not 11 because that's the Eye of Sauron). Dagger scores one on 12.</p><p></p><p>If you get a Piercing Blow, the enemy rolls to resist it. Their target number is 18 for an Axe or 20 for a Great Axe. (It's 14 for a Short Sword, and 12 for a Dagger.)</p><p></p><p>An Axe weighs 2, a Great Axe weighs 4 (and is 2-handed, so you can't use a shield). Short Sword weighs 1, and Dagger weighs 0.</p><p></p><p>Your Dwarf-Made Hauberk is a Hauberk (see above for stats), which uses your <u>favoured</u> Body rating if you spend Hope on a roll to resist a Piercing Blow.</p><p></p><p>You get your choice of headgear and shield.</p><p></p><p></p><p>[MENTION=82643]CaBaNa[/MENTION]:</p><p></p><p>You have a short sword, dagger and regular bow (since you didn't take any cultural weapon groups, there's nothing to choose here). See Walking Dad's entry for the short sword and dagger stats. The bow weighs 1, takes off 5 damage on a hit, and scores a Piercing Blow on a roll of 10 or 12. Enemies need to beat a TN of 14 to avoid the Piercing Blow. It's 2-handed, so you can't use a shield with it (although you can still carry one for when you're using your sword.)</p><p></p><p></p><p>[MENTION=60965]Iron Sky[/MENTION]:</p><p></p><p>You have a bow, sword and dagger. Your bow is just like CaBaNa's, and your dagger is just like Walking Dad's. Your sword weighs 2, takes off 5 endurance on a hit, does a Piercing Blow on 10 or 12, and the enemy's TN to resist the Piercing Blow is 16.</p><p></p><p></p><p>[MENTION=6078]garyh[/MENTION]:</p><p></p><p>You have the same weapons as Walking Dad. Your Axe of the Azanulbizar is a Great Axe which can make enemies Weary if you roll a 12 on the d12 when attacking them.</p><p></p><p></p><p>[MENTION=88601]FourMonos[/MENTION]:</p><p></p><p>You have the same weapons as CaBaNa.</p><p></p><p>The sheet you posted has both a virtue and a reward. That's not right - you should only have a reward, for your valour of 2. (Also, you can't get Woeful Foresight as a hobbit - that's a Barding-only virtue.) So I'm going to assume you have the reward of Lucky Armour - if you'd rather take a virtue, change your Wisdom to 2 and Valour to 1.</p><p></p><p>Your Lucky Armour can be any type of armour listed above. If you're hit by a Piercing Blow, you roll the d12 twice and keep the best result when rolling to resist.</p><p></p><p>You have listed that you're wearing a Leather Shirt (a Lucky Leather Shirt, I guess) and carrying a Buckler, but not helmet. You can change these choices if you want now that I've posted the stats for everything - whatever armour you take is Lucky.</p><p></p><p></p><p>[MENTION=51271]Voda Vosa[/MENTION]:</p><p></p><p>By comparing the stats of your weapons to my table, I deduce that you're carrying a mattock, a short sword and a dagger. The mattock is a two-handed weapon, so you can't use a shield while you're carrying it. You should be able to figure out what the stats mean based on what I posted above.</p></blockquote><p></p>
[QUOTE="JoeNotCharles, post: 5678837, member: 79945"] Everybody has basically the same choices of armour, headgear and shield: [b]Armour:[/b] When an enemy rolls especially well, they may score a Piercing Blow on you (think critical hit). When this happens, you roll to resist it with the regular d12 plus a number of d6's based on your armour. You can spend a point of Hope to add your basic Body rating to this test. You can choose from 2 types of leather armour and 3 types of mail: A leather shirt weighs 4 and adds 1d6. A leather corslet weighs 8 and adds 2d6. A mail shirt weighs 12 and adds 3d6. A coat of mail weighs 16 and adds 4d6. A mail hauberk weighs 20 and adds 5d6. [b]Headgear:[/b] A "cap of iron and leather" is a round helmet that covers only the top of your head. It weighs 2 and adds 1 to your rolls to resist a Piercing Blow. A "helm" also has cheek guards and a nose guard. It weighs 6 and adds 4. [b]Shields:[/b] When you are attacked in combat, you add your basic Wits rating to the TN to hit you, plus an extra bonus from your shield. A Buckler weighs 1 and adds 1. A Shield weighs 3 and adds 2. A Great Shield weighs 5 and adds 3. (Dwarves and hobbits are too short to use a Great Shield.) I'll go through weapons separately for each character, since you all have slightly different choices. You can always choose not to take any item if you don't want to carry the weight. [MENTION=59043]Walking Dad[/MENTION]: You're carrying a short sword and a dagger. The character creator already filled in stats for these. You chose the cultural weapon group (Axes). So you can choose an Axe or a Great Axe. (You can't choose a Long-Handled Axe because it's too big for dwarves.) Axe does 5 damage - this is what's taken off an enemy's Endurance on a successful hit. Great Axe does 9. (Your short sword also does 5, and your dagger does 3.) Both Axe and Great Axe score a Piercing Blow (ie. a critical hit) if the d12 on the attack roll is 12 (ie. the Gandalf rune). Short Sword scores a Piercing Blow on 10 or 12 (not 11 because that's the Eye of Sauron). Dagger scores one on 12. If you get a Piercing Blow, the enemy rolls to resist it. Their target number is 18 for an Axe or 20 for a Great Axe. (It's 14 for a Short Sword, and 12 for a Dagger.) An Axe weighs 2, a Great Axe weighs 4 (and is 2-handed, so you can't use a shield). Short Sword weighs 1, and Dagger weighs 0. Your Dwarf-Made Hauberk is a Hauberk (see above for stats), which uses your [u]favoured[/u] Body rating if you spend Hope on a roll to resist a Piercing Blow. You get your choice of headgear and shield. [MENTION=82643]CaBaNa[/MENTION]: You have a short sword, dagger and regular bow (since you didn't take any cultural weapon groups, there's nothing to choose here). See Walking Dad's entry for the short sword and dagger stats. The bow weighs 1, takes off 5 damage on a hit, and scores a Piercing Blow on a roll of 10 or 12. Enemies need to beat a TN of 14 to avoid the Piercing Blow. It's 2-handed, so you can't use a shield with it (although you can still carry one for when you're using your sword.) [MENTION=60965]Iron Sky[/MENTION]: You have a bow, sword and dagger. Your bow is just like CaBaNa's, and your dagger is just like Walking Dad's. Your sword weighs 2, takes off 5 endurance on a hit, does a Piercing Blow on 10 or 12, and the enemy's TN to resist the Piercing Blow is 16. [MENTION=6078]garyh[/MENTION]: You have the same weapons as Walking Dad. Your Axe of the Azanulbizar is a Great Axe which can make enemies Weary if you roll a 12 on the d12 when attacking them. [MENTION=88601]FourMonos[/MENTION]: You have the same weapons as CaBaNa. The sheet you posted has both a virtue and a reward. That's not right - you should only have a reward, for your valour of 2. (Also, you can't get Woeful Foresight as a hobbit - that's a Barding-only virtue.) So I'm going to assume you have the reward of Lucky Armour - if you'd rather take a virtue, change your Wisdom to 2 and Valour to 1. Your Lucky Armour can be any type of armour listed above. If you're hit by a Piercing Blow, you roll the d12 twice and keep the best result when rolling to resist. You have listed that you're wearing a Leather Shirt (a Lucky Leather Shirt, I guess) and carrying a Buckler, but not helmet. You can change these choices if you want now that I've posted the stats for everything - whatever armour you take is Lucky. [MENTION=51271]Voda Vosa[/MENTION]: By comparing the stats of your weapons to my table, I deduce that you're carrying a mattock, a short sword and a dagger. The mattock is a two-handed weapon, so you can't use a shield while you're carrying it. You should be able to figure out what the stats mean based on what I posted above. [/QUOTE]
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