Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
Playing the Game
Talking the Talk
[The One Ring] The Marsh Bell: Character Creation
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="JoeNotCharles" data-source="post: 5679418" data-attributes="member: 79945"><p>So it does. I missed that.</p><p></p><p>Well, it works just like any other trait - I explained those <a href="http://www.enworld.org/forum/talking-talk/311161-one-ring-marsh-bell-character-creation-2.html#post5677839" target="_blank">in this post</a>. You don't have the "small" trait unless you take that Virtue (or some other option that specifically says "you have the small trait").</p><p></p><p>The Traits chapter does have descriptions of all the traits you can choose at character creation, but not "small". For most of them, the descriptions aren't very specific, though:</p><p></p><p></p><p></p><p>The meaning of "small" is pretty self-evident.</p><p></p><p>So with the "small" trait, you can gain an automatic success to common skill checks when being small would be an advantage. (But you might want to roll anyway in order to try for an extraordinary success - that's one or more 6's on the d6's.) Or for some situations you can get a roll when nobody else does. ("The creature wriggles away through a tiny crack in the rocks. No way you could fit in there." "But I'm small!" "Ok, roll to see if you fit in there...") Also, if you make a common skill roll and being small is related, you have a higher chance of getting an advancement point for it (it's complicated to be more precise than that, so I figure I'll explain that when it comes up in-game.)</p><p></p><p></p><p></p><p>An "episode" is a scene where we detail everything we're doing, as opposed to "narrative time" when we summarize.</p><p></p><p>For example: We track down a mysterious vagabond the inn in Bree, interrogate him to find out that he was supposed to meet with servants of the Dark Lord at Weathertop, and then the city watch bursts in thinking we're harassing an innocent citizen and we have a chase scene to flee town. After escaping, the GM says, "The journey to Weathertop takes 5 days. Make a couple of rolls to see if you encountered any hardships. Ok, you gain a bit of Fatigue. When you arrive, you spot a fire glimmering at its base..." That's one episode in Bree (which is split into a couple of encounters - interacting with the vagabond, escaping the authorities), followed by a narrative journey, and then when we reach Weathertop we're starting a second episode.</p><p></p><p>If we'd played through every step of the journey ("Outside town the trail forks in two. Do you want to go left or right? There's something behind that bush - what are you going to do? Yes, we're going to do the entire way to Weathertop in this much detail!") then the journey would be an episode of its own.</p></blockquote><p></p>
[QUOTE="JoeNotCharles, post: 5679418, member: 79945"] So it does. I missed that. Well, it works just like any other trait - I explained those [url=http://www.enworld.org/forum/talking-talk/311161-one-ring-marsh-bell-character-creation-2.html#post5677839]in this post[/url]. You don't have the "small" trait unless you take that Virtue (or some other option that specifically says "you have the small trait"). The Traits chapter does have descriptions of all the traits you can choose at character creation, but not "small". For most of them, the descriptions aren't very specific, though: The meaning of "small" is pretty self-evident. So with the "small" trait, you can gain an automatic success to common skill checks when being small would be an advantage. (But you might want to roll anyway in order to try for an extraordinary success - that's one or more 6's on the d6's.) Or for some situations you can get a roll when nobody else does. ("The creature wriggles away through a tiny crack in the rocks. No way you could fit in there." "But I'm small!" "Ok, roll to see if you fit in there...") Also, if you make a common skill roll and being small is related, you have a higher chance of getting an advancement point for it (it's complicated to be more precise than that, so I figure I'll explain that when it comes up in-game.) An "episode" is a scene where we detail everything we're doing, as opposed to "narrative time" when we summarize. For example: We track down a mysterious vagabond the inn in Bree, interrogate him to find out that he was supposed to meet with servants of the Dark Lord at Weathertop, and then the city watch bursts in thinking we're harassing an innocent citizen and we have a chase scene to flee town. After escaping, the GM says, "The journey to Weathertop takes 5 days. Make a couple of rolls to see if you encountered any hardships. Ok, you gain a bit of Fatigue. When you arrive, you spot a fire glimmering at its base..." That's one episode in Bree (which is split into a couple of encounters - interacting with the vagabond, escaping the authorities), followed by a narrative journey, and then when we reach Weathertop we're starting a second episode. If we'd played through every step of the journey ("Outside town the trail forks in two. Do you want to go left or right? There's something behind that bush - what are you going to do? Yes, we're going to do the entire way to Weathertop in this much detail!") then the journey would be an episode of its own. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Talking the Talk
[The One Ring] The Marsh Bell: Character Creation
Top