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[The One Ring] The Marsh Bell: Character Creation
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<blockquote data-quote="JoeNotCharles" data-source="post: 5708041" data-attributes="member: 79945"><p>You can see your traits in the on-line character sheet at <a href="http://azrapse.es/tor/sheet.html" target="_blank">The One Ring - Online Character Sheet</a> - choose "Load Character From Code" and paste your character code, which I have saved as:</p><p></p><p>[code]</p><p>{"name":"Borin","culture":"dwarf","standard":"rich","culturalBlessing":"redoubtable","calling":"slayer","shadowWeakness":"curseOfVengeance","specialties":"smithCraft,trading,orcLore","features":"bold,wrathful","favoured":"athletics,travel,craft,battle","awe":"1","inspire":"2","athletics":"1","travel":"3","awareness":"2","search":"3","explore":"2","healing":"1","hunting":"1","song":"1","riddle":"2","craft":"3","battle":"2","lore":"1","undefined":"2","body":"6","heart":"3","wits":"5","favouredbody":"9","favouredheart":"5","favouredwits":"6","endurance":"31","startingEndurance":"31","fatigue":"26","hope":"9","startingHope":"9","shadow":"0","armour":"5d","headgear":"+4","parry":"5","shield":"0","damage":"6","ranged":"6","wisdom":"1","valour":"2","experience":"","total":"","weary":"false","miserable":"false","wounded":"false","virtues":"","rewards":"dwarfWroughtHauberk","weaponSkills":"mattock,true,8,10,18,3,2;shortSword,false,5,10,14,1,1;dagger,false,3,G,12,0,1;,false,,,,,0","gear":"mailHauberk,20;helm,6;,;,1;,","comments":{"":"Summer Travelling Gear"}}</p><p>[/code]</p><p></p><p>Under Traits, you have "smith-craft", "trading", "orc-lore", "bold", and "wrathful". (The first three are "specialties", meaning they're things you know how to do, and the last two are "distinctive features", meaning they're personality traits. But the distinction between the two types isn't important - they all work the same.) You chose those during character creation: the background and calling you took each gave you a short list that you picked from.</p><p></p><p>You can see exactly what each trait means by mousing over it - there should be a popup. If it's not working for you let me know and I'll paste the descriptions here.</p><p></p><p>In this case, you're trying for insight into what Glóin, Dwarven master trader, is thinking. So you could say that you are used to reading people's manner because you are good at negotiating, so your "Trading" trait would apply. I don't really see any way any of your other traits would apply here. (It's up to you to argue for why a trait would apply in a given situation. I might say that "Trading" doesn't apply here because you're not actually involved in a negotiation, for instance. But I'll allow it this time. Whether it applies or not is a matter of consensus.)</p><p></p><p>Since "Trading" could apply to this situation, it can have one of three effects:</p><p></p><p>1. You can use it to get an automatic success (but not an extraordinary success!) instead of rolling.</p><p>2. You can use it to get a roll in a situation that most people would find impossible. (For example, if you're being shaken down by bandits, maybe you could say that you're such a deft hand at Trading you can demand they give you something in return - it sounds crazy, so I wouldn't even let most people roll for that, but since you have the "Trading" trait I'd give it a small chance of success.)</p><p>3. If you're rolling normally (ie. not using one of the above two effects), and you succeed, you can ask for an Attribute Point (spent to improve skills after the adventure) as a reward for your roll. (I might give you one anyway, but you get them more often if you can invoke a Trait with your roll. You never get AP if you don't roll.)</p><p></p><p>In this case, since Hob already divined Glóin's secret, it's not critical that you make your roll. So you could decide to roll anyway and hope for a Gandalf rune, and ask for an AP because of your Trading trait if you succeed (note that with 0 dice of Insight, you can't get an extraordinary success even if you roll). Or you could just invoke Trading for an automatic success, but definitely not get an AP.</p></blockquote><p></p>
[QUOTE="JoeNotCharles, post: 5708041, member: 79945"] You can see your traits in the on-line character sheet at [url=http://azrapse.es/tor/sheet.html]The One Ring - Online Character Sheet[/url] - choose "Load Character From Code" and paste your character code, which I have saved as: [code] {"name":"Borin","culture":"dwarf","standard":"rich","culturalBlessing":"redoubtable","calling":"slayer","shadowWeakness":"curseOfVengeance","specialties":"smithCraft,trading,orcLore","features":"bold,wrathful","favoured":"athletics,travel,craft,battle","awe":"1","inspire":"2","athletics":"1","travel":"3","awareness":"2","search":"3","explore":"2","healing":"1","hunting":"1","song":"1","riddle":"2","craft":"3","battle":"2","lore":"1","undefined":"2","body":"6","heart":"3","wits":"5","favouredbody":"9","favouredheart":"5","favouredwits":"6","endurance":"31","startingEndurance":"31","fatigue":"26","hope":"9","startingHope":"9","shadow":"0","armour":"5d","headgear":"+4","parry":"5","shield":"0","damage":"6","ranged":"6","wisdom":"1","valour":"2","experience":"","total":"","weary":"false","miserable":"false","wounded":"false","virtues":"","rewards":"dwarfWroughtHauberk","weaponSkills":"mattock,true,8,10,18,3,2;shortSword,false,5,10,14,1,1;dagger,false,3,G,12,0,1;,false,,,,,0","gear":"mailHauberk,20;helm,6;,;,1;,","comments":{"":"Summer Travelling Gear"}} [/code] Under Traits, you have "smith-craft", "trading", "orc-lore", "bold", and "wrathful". (The first three are "specialties", meaning they're things you know how to do, and the last two are "distinctive features", meaning they're personality traits. But the distinction between the two types isn't important - they all work the same.) You chose those during character creation: the background and calling you took each gave you a short list that you picked from. You can see exactly what each trait means by mousing over it - there should be a popup. If it's not working for you let me know and I'll paste the descriptions here. In this case, you're trying for insight into what Glóin, Dwarven master trader, is thinking. So you could say that you are used to reading people's manner because you are good at negotiating, so your "Trading" trait would apply. I don't really see any way any of your other traits would apply here. (It's up to you to argue for why a trait would apply in a given situation. I might say that "Trading" doesn't apply here because you're not actually involved in a negotiation, for instance. But I'll allow it this time. Whether it applies or not is a matter of consensus.) Since "Trading" could apply to this situation, it can have one of three effects: 1. You can use it to get an automatic success (but not an extraordinary success!) instead of rolling. 2. You can use it to get a roll in a situation that most people would find impossible. (For example, if you're being shaken down by bandits, maybe you could say that you're such a deft hand at Trading you can demand they give you something in return - it sounds crazy, so I wouldn't even let most people roll for that, but since you have the "Trading" trait I'd give it a small chance of success.) 3. If you're rolling normally (ie. not using one of the above two effects), and you succeed, you can ask for an Attribute Point (spent to improve skills after the adventure) as a reward for your roll. (I might give you one anyway, but you get them more often if you can invoke a Trait with your roll. You never get AP if you don't roll.) In this case, since Hob already divined Glóin's secret, it's not critical that you make your roll. So you could decide to roll anyway and hope for a Gandalf rune, and ask for an AP because of your Trading trait if you succeed (note that with 0 dice of Insight, you can't get an extraordinary success even if you roll). Or you could just invoke Trading for an automatic success, but definitely not get an AP. [/QUOTE]
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