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<blockquote data-quote="JoeNotCharles" data-source="post: 5729559" data-attributes="member: 79945"><p>[sblock=OOC]</p><p>Ok, so you have a TN of 12 for the medium boat, and with the Inspire roll, you get two rolls and keep the highest. That would be Authiel's. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p><p></p><p>For making the Athletics roll, Authiel gets an Advancement Point (the first of three) in the Movement skill group. (Reminder that it takes a more important and difficult test to earn the second and third point in a category, unless you invoke a Trait after making a roll to make it more likely.)</p><p></p><p>And what the hell, Kurin gets his first AP in the Personality group for that Inspire roll.</p><p></p><p>(If I don't give out Advancement Points for a roll that you feel deserves them, remind me.)</p><p></p><p>[MENTION=82643]CaBaNa[/MENTION], hold on to that idea - there wasn't really a roll to apply it to here, but it might work for later rolls in the journey.</p><p>[/sblock]</p><p></p><p>As the current increases, you pull harder to fight it. Suddenly Borin's oar catches on a submerged obstruction and is ripped from his hands! You're lucky the boat didn't hit it! This leaves the boat unbalanced and for a moment you it gets sucked off course, but Authiel sings louder and the pulls harder to compensate, guiding the rest of the rowers into a rhythm that brings the craft smoothly to the dock.</p><p></p><p>A light bobs towards you from the huts. A young man is approaching holding a lantern. <span style="color: Lime">"Heard your singing over the water,"</span> he says as he waves. <span style="color: Lime">"Pretty. You're heading south down the river? Don't get many travellers these days, but we're still ready to help the ones that do."</span> He squints into the boat, sizing you up.</p></blockquote><p></p>
[QUOTE="JoeNotCharles, post: 5729559, member: 79945"] [sblock=OOC] Ok, so you have a TN of 12 for the medium boat, and with the Inspire roll, you get two rolls and keep the highest. That would be Authiel's. ;) For making the Athletics roll, Authiel gets an Advancement Point (the first of three) in the Movement skill group. (Reminder that it takes a more important and difficult test to earn the second and third point in a category, unless you invoke a Trait after making a roll to make it more likely.) And what the hell, Kurin gets his first AP in the Personality group for that Inspire roll. (If I don't give out Advancement Points for a roll that you feel deserves them, remind me.) [MENTION=82643]CaBaNa[/MENTION], hold on to that idea - there wasn't really a roll to apply it to here, but it might work for later rolls in the journey. [/sblock] As the current increases, you pull harder to fight it. Suddenly Borin's oar catches on a submerged obstruction and is ripped from his hands! You're lucky the boat didn't hit it! This leaves the boat unbalanced and for a moment you it gets sucked off course, but Authiel sings louder and the pulls harder to compensate, guiding the rest of the rowers into a rhythm that brings the craft smoothly to the dock. A light bobs towards you from the huts. A young man is approaching holding a lantern. [COLOR="Lime"]"Heard your singing over the water,"[/COLOR] he says as he waves. [COLOR="Lime"]"Pretty. You're heading south down the river? Don't get many travellers these days, but we're still ready to help the ones that do."[/color] He squints into the boat, sizing you up. [/QUOTE]
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