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<blockquote data-quote="JoeNotCharles" data-source="post: 5759561" data-attributes="member: 79945"><p>A hush falls over the crowd as Authiel sings, and when she finishes, they erupt into enthusiastic applause (jolting the old man awake, as he had nodded off, smiling, to the music). Now that Authiel has broken the ice, many of the villages pull out simple lutes and tin whistles and begin singing and dancing into the night.</p><p></p><p>Inspired by the merriment, Hobnob jumps onto a table and begins clowning. The nearest group of villagers claps and laughs along at his prancing, although they seem a bit bewildered trying to follow the twists and turns of the story. <span style="color: Lime"><span style="font-size: 9px">"Mommy, what's a devil?"</span></span> asks one young boy, tugging on his mother's sleeve. <span style="color: Lime">"Some sort of foreign ghost,"</span> his mother shushes him. <span style="color: Lime"><span style="font-size: 9px">"Ooh..."</span></span> says the child, his eyes growing wide.</p><p></p><p>After Hob takes his final bow, you turn in, bedding down in an empty hut the villagers turn over to your use. In the morning, you awake bright and early, ready to continue down the Stair of Girion and pick up the dwarves' trail...</p><p></p><p>[sblock=OOC]</p><p>Normally, I'm supposed to only give AP's for successful rolls - but in the PbP format, it doesn't make sense to call for rolls for a lot of social interactions. When Iron Sky posts a cool song, it sucks (and takes a lot of time) to post, "Ok, now roll Song to see if your character can actually sing that!" So I'm going to give out AP's for the people who posted impressive actions.</p><p></p><p>But there were two things that really could go either way: Kurin's life history got a luke-warm reception (because it wasn't really arranged as a story like they were expecting). So he'll need to roll either Awe or Persuade (his choice), Target Number 12, to see if he impressed the audience with his story after all.</p><p></p><p>And Hobnob's clowning really depends on timing and delivery, so he'll need a roll of Song, TN 12, to see how well it goes over. </p><p></p><p>Now, AP rewards:</p><p></p><p>Authiel gets 1 AP in Custom for use of Song.</p><p></p><p>Riggins can get 1 AP in Custom for use of Riddle IF you can persuade me that one of your traits applies (he needs to use a trait because he already has a dot in custom).</p><p></p><p>Hobnob can get 1 AP in Custom for use of Courtesy in complimenting the food - again, IF you can persuade me that a trait applies (he also already has a dot in custom). Or you can get your second AP in Custom by succeeding at your Song roll and invoking a Trait on that. (But you can't get a third dot this way.)</p><p></p><p>Kurin can get his second AP in Personality if his Awe or Persuade roll succeeds and he invokes a Trait.</p><p></p><p>Everyone who gained Fatigue from the trip loses 1 point for the night's rest (that's Kurin, Vardolas and Riggins, I think).</p><p></p><p>Regardless of the outcomes of these rolls, I'll continue the journey tomorrow.</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="JoeNotCharles, post: 5759561, member: 79945"] A hush falls over the crowd as Authiel sings, and when she finishes, they erupt into enthusiastic applause (jolting the old man awake, as he had nodded off, smiling, to the music). Now that Authiel has broken the ice, many of the villages pull out simple lutes and tin whistles and begin singing and dancing into the night. Inspired by the merriment, Hobnob jumps onto a table and begins clowning. The nearest group of villagers claps and laughs along at his prancing, although they seem a bit bewildered trying to follow the twists and turns of the story. [COLOR="Lime"][size=1]"Mommy, what's a devil?"[/size][/COLOR] asks one young boy, tugging on his mother's sleeve. [color="Lime"]"Some sort of foreign ghost,"[/color] his mother shushes him. [color="Lime"][size=1]"Ooh..."[/size][/color] says the child, his eyes growing wide. After Hob takes his final bow, you turn in, bedding down in an empty hut the villagers turn over to your use. In the morning, you awake bright and early, ready to continue down the Stair of Girion and pick up the dwarves' trail... [sblock=OOC] Normally, I'm supposed to only give AP's for successful rolls - but in the PbP format, it doesn't make sense to call for rolls for a lot of social interactions. When Iron Sky posts a cool song, it sucks (and takes a lot of time) to post, "Ok, now roll Song to see if your character can actually sing that!" So I'm going to give out AP's for the people who posted impressive actions. But there were two things that really could go either way: Kurin's life history got a luke-warm reception (because it wasn't really arranged as a story like they were expecting). So he'll need to roll either Awe or Persuade (his choice), Target Number 12, to see if he impressed the audience with his story after all. And Hobnob's clowning really depends on timing and delivery, so he'll need a roll of Song, TN 12, to see how well it goes over. Now, AP rewards: Authiel gets 1 AP in Custom for use of Song. Riggins can get 1 AP in Custom for use of Riddle IF you can persuade me that one of your traits applies (he needs to use a trait because he already has a dot in custom). Hobnob can get 1 AP in Custom for use of Courtesy in complimenting the food - again, IF you can persuade me that a trait applies (he also already has a dot in custom). Or you can get your second AP in Custom by succeeding at your Song roll and invoking a Trait on that. (But you can't get a third dot this way.) Kurin can get his second AP in Personality if his Awe or Persuade roll succeeds and he invokes a Trait. Everyone who gained Fatigue from the trip loses 1 point for the night's rest (that's Kurin, Vardolas and Riggins, I think). Regardless of the outcomes of these rolls, I'll continue the journey tomorrow. [/sblock] [/QUOTE]
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