Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
Playing the Game
Play by Post
[The One Ring] The Marsh Bell
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="JoeNotCharles" data-source="post: 5831202" data-attributes="member: 79945"><p>[sblock=OOC]</p><p>Sorry to be away so long. I've been back from vacation for over a week now. Part of that time I was busy catching up at work, but the rest - honestly, the thought of sitting down with this thread and figuring out what rolls everyone had made and what their results were filled me with dread.</p><p></p><p>I've realized that, first, I don't think this is a great system for PbP because it involves so much rolling to get status updates, and second, I don't think I have the hang of how a "journey" is supposed to flow at all - how much each roll is supposed to mean and how you're supposed to stageit - and this is a really not a great venue to figure it out.</p><p></p><p>So if there are no objections, I'm going to start ignoring big swathes of the rules and just handwave the journey until it's time for an interesting scene.</p><p>[/sblock]</p><p></p><p>The boat is wedged tight on the root and you are all forced to wade into the icy water to help dislodge it. But once you are on your way again, the boat slips smoothly along with the current and you make good progress. There is no sign of your quarry on the banks of the river for the rest of the day. As the sky begins to darken, the land ahead darkens as well - the river is beginning to curve westward towards the borders of Mirkwood. The twisted trees are clearly visible now, encroaching on the horizon. You have a bizarre feeling that you are being watched from the trees, though you can see no movement. To the left, the marshes stretch out in a series of scummy pools and dead gray reeds, but it looks positively inviting compared to the blackness of the woods.</p><p></p><p>You have a decision to make: will you stop early for the day, possibly falling farther behind the dwarves, or risk approaching closer to Mirkwood as night is falling, and possibly being forced to camp near its eaves?</p><p></p><p>[sblock=Endurance]</p><p>Also, everybody lose 1 point of Endurance for the strain of pulling the boat free in the waist deep, icy water.</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="JoeNotCharles, post: 5831202, member: 79945"] [sblock=OOC] Sorry to be away so long. I've been back from vacation for over a week now. Part of that time I was busy catching up at work, but the rest - honestly, the thought of sitting down with this thread and figuring out what rolls everyone had made and what their results were filled me with dread. I've realized that, first, I don't think this is a great system for PbP because it involves so much rolling to get status updates, and second, I don't think I have the hang of how a "journey" is supposed to flow at all - how much each roll is supposed to mean and how you're supposed to stageit - and this is a really not a great venue to figure it out. So if there are no objections, I'm going to start ignoring big swathes of the rules and just handwave the journey until it's time for an interesting scene. [/sblock] The boat is wedged tight on the root and you are all forced to wade into the icy water to help dislodge it. But once you are on your way again, the boat slips smoothly along with the current and you make good progress. There is no sign of your quarry on the banks of the river for the rest of the day. As the sky begins to darken, the land ahead darkens as well - the river is beginning to curve westward towards the borders of Mirkwood. The twisted trees are clearly visible now, encroaching on the horizon. You have a bizarre feeling that you are being watched from the trees, though you can see no movement. To the left, the marshes stretch out in a series of scummy pools and dead gray reeds, but it looks positively inviting compared to the blackness of the woods. You have a decision to make: will you stop early for the day, possibly falling farther behind the dwarves, or risk approaching closer to Mirkwood as night is falling, and possibly being forced to camp near its eaves? [sblock=Endurance] Also, everybody lose 1 point of Endurance for the strain of pulling the boat free in the waist deep, icy water. [/sblock] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
[The One Ring] The Marsh Bell
Top