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[The One Ring] The Marsh Bell
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<blockquote data-quote="JoeNotCharles" data-source="post: 5852486" data-attributes="member: 79945"><p>As you return to the others, a few of the hovering lights follow you, darting around like annoying flies. You start to worry that they will attract attention - yes, you hear crackling reeds and a sloshing sound. Something is wading through the marsh towards you!</p><p></p><p>You turn to face the noise just as a gaunt grey wolf, covered in mud up to its bedraggled belly, leaps from a screen of reeds onto dry land. Its jaws gape and a red tongue lolls out in desperate hunger. The wolf has a collar around its neck, attached to a leather thong that trails behind it and is lost in the marsh water.</p><p></p><p>The wolf looks over its shoulder and whines plaintively. Something huge and humanoid heaves its way through the mud behind it. You will barely have time to find a good defensive position before it's upon you!</p><p></p><p>[sblock=OOC]</p><p>As a group, you must now choose to fight or flee (either by climbing into the boats and pushing off back into the river, or running out into the swamp on foot). If you flee, I will need a TN 14 Athletics test for everyone (and tell me whether you're in the boat or on foot). You will probably take one attack from the wolf before escaping.</p><p></p><p>If you choose to fight:</p><p></p><p>Everyone may make a TN 14 Battle test to prepare for combat. Each success will give you a bonus in the upcoming fight as you've found a terrain feature or situational bonus that can help you.</p><p></p><p>Then anyone with a ranged weapon may make one attack, rolling your skill with that weapon with TN 17, at either the wolf or the figure in the swamp. I'll explain how damage works if anyone hits.</p><p></p><p>Then you must choose how to arrange yourself for the fight as the attackers close to melee range. I'll explain that after the ranged attacks are rolled.</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="JoeNotCharles, post: 5852486, member: 79945"] As you return to the others, a few of the hovering lights follow you, darting around like annoying flies. You start to worry that they will attract attention - yes, you hear crackling reeds and a sloshing sound. Something is wading through the marsh towards you! You turn to face the noise just as a gaunt grey wolf, covered in mud up to its bedraggled belly, leaps from a screen of reeds onto dry land. Its jaws gape and a red tongue lolls out in desperate hunger. The wolf has a collar around its neck, attached to a leather thong that trails behind it and is lost in the marsh water. The wolf looks over its shoulder and whines plaintively. Something huge and humanoid heaves its way through the mud behind it. You will barely have time to find a good defensive position before it's upon you! [sblock=OOC] As a group, you must now choose to fight or flee (either by climbing into the boats and pushing off back into the river, or running out into the swamp on foot). If you flee, I will need a TN 14 Athletics test for everyone (and tell me whether you're in the boat or on foot). You will probably take one attack from the wolf before escaping. If you choose to fight: Everyone may make a TN 14 Battle test to prepare for combat. Each success will give you a bonus in the upcoming fight as you've found a terrain feature or situational bonus that can help you. Then anyone with a ranged weapon may make one attack, rolling your skill with that weapon with TN 17, at either the wolf or the figure in the swamp. I'll explain how damage works if anyone hits. Then you must choose how to arrange yourself for the fight as the attackers close to melee range. I'll explain that after the ranged attacks are rolled. [/sblock] [/QUOTE]
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