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<blockquote data-quote="JoeNotCharles" data-source="post: 5923660" data-attributes="member: 79945"><p>[sblock=OOC]</p><p></p><p></p><p>Good opening for me to introduce a new rule! Now that we've made a couple of attacks and know how they work, I think we can handle that.</p><p></p><p><strong>Called Shots</strong></p><p></p><p>Before you roll your attack you can say you're trying for a "called shot". (For example, trying to poke the enemy in the eye...) For a called shot, you MUST hit with a Great Success (at least one 6). If you beat the TN but don't get any 6's, or get a 6 but don't beat the TN, you miss. If you don't beat the TN AND you don't roll any 6's, you fumble and become a lot easier to hit next turn.</p><p></p><p>If you beat the target number and get a 6, you do your normal damage, plus an additional effect depending on your weapon:</p><p></p><p>Axe or Mattock: Smash opponent's shield (useless against opponent with no shield)</p><p>Bow or Spear: Automatic Piercing Blow</p><p>Sword: Force opponent to drop their weapon (useless against opponent with no weapon)</p><p></p><p>Also, we've been making good use of the Defense action - don't forget the actions for the other stances:</p><p></p><p>Forward: Intimidate Foe (make them lose 1-3 Hate points; if Hate reaches 0, their morale breaks and they flee or surrender)</p><p>Open Stance: Rally Comrades (let ally regain 1-3 Endurance - or your Heart rating in Endurance if you roll 3 6's)</p><p>Rearward Stance: Prepare Shot (spend the round aiming; next round if you hit it's an automatic Called Shot)</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="JoeNotCharles, post: 5923660, member: 79945"] [sblock=OOC] Good opening for me to introduce a new rule! Now that we've made a couple of attacks and know how they work, I think we can handle that. [b]Called Shots[/b] Before you roll your attack you can say you're trying for a "called shot". (For example, trying to poke the enemy in the eye...) For a called shot, you MUST hit with a Great Success (at least one 6). If you beat the TN but don't get any 6's, or get a 6 but don't beat the TN, you miss. If you don't beat the TN AND you don't roll any 6's, you fumble and become a lot easier to hit next turn. If you beat the target number and get a 6, you do your normal damage, plus an additional effect depending on your weapon: Axe or Mattock: Smash opponent's shield (useless against opponent with no shield) Bow or Spear: Automatic Piercing Blow Sword: Force opponent to drop their weapon (useless against opponent with no weapon) Also, we've been making good use of the Defense action - don't forget the actions for the other stances: Forward: Intimidate Foe (make them lose 1-3 Hate points; if Hate reaches 0, their morale breaks and they flee or surrender) Open Stance: Rally Comrades (let ally regain 1-3 Endurance - or your Heart rating in Endurance if you roll 3 6's) Rearward Stance: Prepare Shot (spend the round aiming; next round if you hit it's an automatic Called Shot) [/sblock] [/QUOTE]
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