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The one sorcerer to rule them all.
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<blockquote data-quote="Khaalis" data-source="post: 1705738" data-attributes="member: 2167"><p>My original pass at an Alt.Sorcerer followed the same baseline. I kept the Spells Per Day and Spells Known tables as is but instead of spells, made them spell-like abilities and gave them bonus feats at 1,5,10,15 and 20 to take feats such as Quicken Spell-Like Ability, Empower Spell-Like Ability, etc.</p><p></p><p>However, there were some inherent problems with this system.</p><p></p><p></p><p></p><p>The issue: <span style="color: red">“though they are not spells and so have no verbal, somatic, material, focus, or XP components”</span></p><p></p><p>This is very broken when removing these components.</p><p>a) <strong>Detection:</strong> There is no way to detect a sorcerer activating a spell-like ability. This is even more powerful than psionics in this respect.</p><p></p><p>b) <strong>Prevention:</strong> Effects such as <em>silence</em> or physical interference such as being immobilized do nothing to hinder spellcasting. Image in a sorcerer with <em>gaseous form</em> that cannot be imprisoned short of in an anti-magic zone. Also… <span style="color: red">” Spell-like abilities cannot be used to counterspell, nor can they be counterspelled.”</span></p><p></p><p>c) <strong>Cost:</strong> Imagine the sorcerer casting <em>Identify or stoneskin</em> without the gp cost or <em>Permanency or Wish</em> without the XP cost.</p><p>Currently would effect the following spells (PHB): <em>identify, arcane lock, continual flame, magic mouth, phantom trap, nondetection, sepia snake sigil, illusory script, fire trap, stoneskin, scrying, animate dead, secret chest, symbol of sleep, false vision, magic jar, symbol of pain, permanency, wall of iron, analyze Dweomer, legend lore, true seeing, symbol of persuasion, contingency, programmed image, circle of death, create undead, symbol of fear, undeath to death, transformation, instant summons, mage’s magnificent mansion, plane shift, vision, symbol of stunning, forcecage, mage’s sword, simulacrum, symbol of weakness, limit wish, protection from spells, trap the soul, binding, symbol of sanity, sympathy, clone, create greater undead, symbol of death, temporal stasis, gate, refuge, teleportation circle, astral projection, soul bind, shapechange and wish!</em></p><p></p><p>Overall the change to Spell-Like Abilities is too powerful as a simple change. Limiting the list of Sorcerer spells available as Spell-Like Abilities to prevent abuse of the no component rule would help, as would reducing the number of Uses Per Day by 1 or even 2 per spell level. Otherwise the benefits gain from Spell-Like Ability use is too powerful.</p><p></p><p>JMHO - YMMV</p></blockquote><p></p>
[QUOTE="Khaalis, post: 1705738, member: 2167"] My original pass at an Alt.Sorcerer followed the same baseline. I kept the Spells Per Day and Spells Known tables as is but instead of spells, made them spell-like abilities and gave them bonus feats at 1,5,10,15 and 20 to take feats such as Quicken Spell-Like Ability, Empower Spell-Like Ability, etc. However, there were some inherent problems with this system. The issue: [color=red]“though they are not spells and so have no verbal, somatic, material, focus, or XP components”[/color] This is very broken when removing these components. a) [b]Detection:[/b] There is no way to detect a sorcerer activating a spell-like ability. This is even more powerful than psionics in this respect. b) [b]Prevention:[/b] Effects such as [i]silence[/i] or physical interference such as being immobilized do nothing to hinder spellcasting. Image in a sorcerer with [i]gaseous form[/i] that cannot be imprisoned short of in an anti-magic zone. Also… [color=red]” Spell-like abilities cannot be used to counterspell, nor can they be counterspelled.”[/color] c) [b]Cost:[/b] Imagine the sorcerer casting [i]Identify or stoneskin[/i] without the gp cost or [i]Permanency or Wish[/i] without the XP cost. Currently would effect the following spells (PHB): [i]identify, arcane lock, continual flame, magic mouth, phantom trap, nondetection, sepia snake sigil, illusory script, fire trap, stoneskin, scrying, animate dead, secret chest, symbol of sleep, false vision, magic jar, symbol of pain, permanency, wall of iron, analyze Dweomer, legend lore, true seeing, symbol of persuasion, contingency, programmed image, circle of death, create undead, symbol of fear, undeath to death, transformation, instant summons, mage’s magnificent mansion, plane shift, vision, symbol of stunning, forcecage, mage’s sword, simulacrum, symbol of weakness, limit wish, protection from spells, trap the soul, binding, symbol of sanity, sympathy, clone, create greater undead, symbol of death, temporal stasis, gate, refuge, teleportation circle, astral projection, soul bind, shapechange and wish![/i] Overall the change to Spell-Like Abilities is too powerful as a simple change. Limiting the list of Sorcerer spells available as Spell-Like Abilities to prevent abuse of the no component rule would help, as would reducing the number of Uses Per Day by 1 or even 2 per spell level. Otherwise the benefits gain from Spell-Like Ability use is too powerful. JMHO - YMMV [/QUOTE]
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