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General Tabletop Discussion
*Dungeons & Dragons
The One Team needs to pick some locks!
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<blockquote data-quote="tetrasodium" data-source="post: 8810203" data-attributes="member: 93670"><p>I've actually picked a number of locks while on the clock. It's quite simple to pick locks with the right tools given time. <strong> The trouble with lockpicking in d&d isn't </strong>that they get the fluff wrong though, I think it's more the extreme emphasis put on thieves' tools/lockpick skill as the first last & usually only option that overvalues it in ways that cause tunnelvision. </p><p></p><p>Any locked door/object of importance is going to have another route or option from a gamist perspective even if that option is force or a different hallway. If that's not true then whatever is behind the lock is not important or is a thing the GM will need to insert differently so players can discover the key info. I don't think the 5e thieves' tools really even mentions how using them allows a party to bypass locks <em>quietly</em> or how they allow a party to bypass locks without leaving a trail of likely alarming things like destroyed doors in their wake.</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 8810203, member: 93670"] I've actually picked a number of locks while on the clock. It's quite simple to pick locks with the right tools given time. [B] The trouble with lockpicking in d&d isn't [/B]that they get the fluff wrong though, I think it's more the extreme emphasis put on thieves' tools/lockpick skill as the first last & usually only option that overvalues it in ways that cause tunnelvision. Any locked door/object of importance is going to have another route or option from a gamist perspective even if that option is force or a different hallway. If that's not true then whatever is behind the lock is not important or is a thing the GM will need to insert differently so players can discover the key info. I don't think the 5e thieves' tools really even mentions how using them allows a party to bypass locks [I]quietly[/I] or how they allow a party to bypass locks without leaving a trail of likely alarming things like destroyed doors in their wake. [/QUOTE]
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The One Team needs to pick some locks!
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