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*Dungeons & Dragons
The One Team needs to pick some locks!
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<blockquote data-quote="James Gasik" data-source="post: 8812573" data-attributes="member: 6877472"><p>I'm not offended either way. I never gave much thought to the high DC's for locks in D&D; it makes logical sense. If you're going to bother with a lock, you want it to be good. The fact that locks aren't, in general, as good as we'd want them to be in any time period is at odds with that belief. I get that D&D is a fantasy, and it doesn't always have to make sense, but it struck me how unusual all these really good locks are.</p><p></p><p>There's several explanations, of course. The locks could just be rusted, relics of an ancient technology, or not commonly reproduced. Many pointed out that the DC's could be representative of needing to open the locks expediently, a view I certainly can agree with, though the system isn't really reflective of that fact, other than the ability of a DM to allow advantage or simply waive the need for a die roll as the circumstances warrant, which is how I will likely handle things in the future.</p><p></p><p>My curiosity on this topic has been satisfied, but if someone does find humor in the questions that I ask, then I suppose I'm glad you enjoyed yourself. ^-^</p></blockquote><p></p>
[QUOTE="James Gasik, post: 8812573, member: 6877472"] I'm not offended either way. I never gave much thought to the high DC's for locks in D&D; it makes logical sense. If you're going to bother with a lock, you want it to be good. The fact that locks aren't, in general, as good as we'd want them to be in any time period is at odds with that belief. I get that D&D is a fantasy, and it doesn't always have to make sense, but it struck me how unusual all these really good locks are. There's several explanations, of course. The locks could just be rusted, relics of an ancient technology, or not commonly reproduced. Many pointed out that the DC's could be representative of needing to open the locks expediently, a view I certainly can agree with, though the system isn't really reflective of that fact, other than the ability of a DM to allow advantage or simply waive the need for a die roll as the circumstances warrant, which is how I will likely handle things in the future. My curiosity on this topic has been satisfied, but if someone does find humor in the questions that I ask, then I suppose I'm glad you enjoyed yourself. ^-^ [/QUOTE]
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The One Team needs to pick some locks!
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