Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
Playing the Game
Story Hour
The One True Game: According to Hoyle, and Others
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="howandwhy99" data-source="post: 1632642" data-attributes="member: 3192"><p><strong>Adding this for Loki44</strong></p><p></p><p>Dram Hammersmith</p><p></p><p>Dram is a tall, rangy youth of about 19 years (6’4”, 200 lbs.). He’s not a bad looking guy but isn’t particularly striking apart from his height and piercing bright green eyes. He has long blonde hair which is usually plaited in a single braid on the left side of his head. He sports a wispy goatee on his chin, but doesn’t shave and can’t grow a full beard or mustache yet. Dram is well-built and quite strong, especially for his age. He hasn’t yet realized the full extent of his strength however and doesn’t boast or make a show of it. Over his coarse linen undergarments he wears a pair of thick leather leggings made of bear hide, with his upper-body covered by hardened, yet flexible, pieces of various animal hide (whale, seal, mastodon, etc..), all skillfully stitched together with caribou sinew. His hooded fur cloak is fashioned out of fox, rabbit and beaver pieces patched together into a single garment. He wears homespun woolen stockings, badly in need of darning, beneath his knee-high polar bear boots (yes, white boots, now somewhat grayish and dingy, but he’s damn proud of ‘em!). His outfit is trimmed here and there with bits of fur and he wears a necklace made of bears’ claws (a gift from his dearly departed mother). Dram tends to carry his bow in-hand. His sword is sheathed across his back, next to his quiver, and his war hammer rests in a belt-loop at his side.</p><p></p><p>BACKGROUND</p><p>Both of Dram’s grandfathers came to the County of Margrave as young men (they were cousins). His father’s father, Fenn, and his mother’s father, Wonn, were among the first settlers in the Borderlands. They came from the north armed with a burning desire to forge a new and more prosperous life for their families. Together they established a solid reputation as trustworthy, hardworking and reputable blacksmiths. Their smithy soon became well-known throughout the County. Fenn’s eldest son, Gil, and Wonn’s eldest daughter, Helga, were promised in marriage in order to weld together the dynasty they had sparked. Gil and Helga begot two sons. The elder was named Tankurd and the younger, Dram. As fate would have it, Helga died at the same moment Dram sucked life from this world. Gil was never the same. He became obsessed with his work, often working til dawn. As Tankurd and Dram were toughened over the fires of their father’s madness they grew in strength. The endless pumping of bellows and hammering of iron and steel were only tempered by their father’s enduring devotion to their mother, his tireless pursuit of perfection, and the inner strength they gleaned from the family worship of Thor, the Leveler. As Tankurd and Dram grew into manhood the Borderlands began to change. Most of the young men in the County were being called to duty on the frontiers, and most were not coming home…..at least not whole. There was an increased demand for weapons, armor and all the trappings that a larger militia required. The situation was ripe for business-minded men to make a killing. Gil Hammersmith was not among them. A rival smithy, the Skun Brothers Armoury, took advantage of the situation. They imported cheap goblin labor to work at their forges. Gil refused to do the same. All the lucrative commissions passed him by. He was reduced to shoeing horses, mending hoes and repairing hinges, mostly in return for eggs, milk, meat or whatever else was needed for survival. As a result, Gil could no longer pay his taxes, which were ever-increasing to fund the Count’s seemingly futile war efforts. Dram’s older brother, Tankurd, was conscripted and his whereabouts are still unknown. After Tankurd left for the frontier, Gil sank further into despair. One particularly dismal night, when tax collectors approached him in the smithy, he went crazy and beat them senseless with his hammer. Dram tried to fight off the reinforcements but was soon subdued and unceremoniously conscripted into the militia. His last vision of home was his father being dragged, kicking and screaming, off to the county jail where he will stay until Dram can pay off his debt. Dram is torn in two directions: home, towards his father, and forward, towards his brother. Only Urth, Verthandi and Skuld know what awaits in the Borderlands!</p></blockquote><p></p>
[QUOTE="howandwhy99, post: 1632642, member: 3192"] [b]Adding this for Loki44[/b] Dram Hammersmith Dram is a tall, rangy youth of about 19 years (6’4”, 200 lbs.). He’s not a bad looking guy but isn’t particularly striking apart from his height and piercing bright green eyes. He has long blonde hair which is usually plaited in a single braid on the left side of his head. He sports a wispy goatee on his chin, but doesn’t shave and can’t grow a full beard or mustache yet. Dram is well-built and quite strong, especially for his age. He hasn’t yet realized the full extent of his strength however and doesn’t boast or make a show of it. Over his coarse linen undergarments he wears a pair of thick leather leggings made of bear hide, with his upper-body covered by hardened, yet flexible, pieces of various animal hide (whale, seal, mastodon, etc..), all skillfully stitched together with caribou sinew. His hooded fur cloak is fashioned out of fox, rabbit and beaver pieces patched together into a single garment. He wears homespun woolen stockings, badly in need of darning, beneath his knee-high polar bear boots (yes, white boots, now somewhat grayish and dingy, but he’s damn proud of ‘em!). His outfit is trimmed here and there with bits of fur and he wears a necklace made of bears’ claws (a gift from his dearly departed mother). Dram tends to carry his bow in-hand. His sword is sheathed across his back, next to his quiver, and his war hammer rests in a belt-loop at his side. BACKGROUND Both of Dram’s grandfathers came to the County of Margrave as young men (they were cousins). His father’s father, Fenn, and his mother’s father, Wonn, were among the first settlers in the Borderlands. They came from the north armed with a burning desire to forge a new and more prosperous life for their families. Together they established a solid reputation as trustworthy, hardworking and reputable blacksmiths. Their smithy soon became well-known throughout the County. Fenn’s eldest son, Gil, and Wonn’s eldest daughter, Helga, were promised in marriage in order to weld together the dynasty they had sparked. Gil and Helga begot two sons. The elder was named Tankurd and the younger, Dram. As fate would have it, Helga died at the same moment Dram sucked life from this world. Gil was never the same. He became obsessed with his work, often working til dawn. As Tankurd and Dram were toughened over the fires of their father’s madness they grew in strength. The endless pumping of bellows and hammering of iron and steel were only tempered by their father’s enduring devotion to their mother, his tireless pursuit of perfection, and the inner strength they gleaned from the family worship of Thor, the Leveler. As Tankurd and Dram grew into manhood the Borderlands began to change. Most of the young men in the County were being called to duty on the frontiers, and most were not coming home…..at least not whole. There was an increased demand for weapons, armor and all the trappings that a larger militia required. The situation was ripe for business-minded men to make a killing. Gil Hammersmith was not among them. A rival smithy, the Skun Brothers Armoury, took advantage of the situation. They imported cheap goblin labor to work at their forges. Gil refused to do the same. All the lucrative commissions passed him by. He was reduced to shoeing horses, mending hoes and repairing hinges, mostly in return for eggs, milk, meat or whatever else was needed for survival. As a result, Gil could no longer pay his taxes, which were ever-increasing to fund the Count’s seemingly futile war efforts. Dram’s older brother, Tankurd, was conscripted and his whereabouts are still unknown. After Tankurd left for the frontier, Gil sank further into despair. One particularly dismal night, when tax collectors approached him in the smithy, he went crazy and beat them senseless with his hammer. Dram tried to fight off the reinforcements but was soon subdued and unceremoniously conscripted into the militia. His last vision of home was his father being dragged, kicking and screaming, off to the county jail where he will stay until Dram can pay off his debt. Dram is torn in two directions: home, towards his father, and forward, towards his brother. Only Urth, Verthandi and Skuld know what awaits in the Borderlands! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Story Hour
The One True Game: According to Hoyle, and Others
Top