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The only fantasy world map you'll ever need
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<blockquote data-quote="gamerprinter" data-source="post: 6279704" data-attributes="member: 50895"><p>You're making the assumption that every D&D group relies on a kitchen sink setting, or that every D&D group is using the TSR created settings for their games. While I can agree that the designers created these kitchen sink worlds to fit the flavor through variety and comparisons to real world cultures for those groups less adept at creating their own worlds. Not everyone has relied on Greyhawk, Forgotten Realms or any other published kitchen sink setting. I won't say most, but more than half the tables I've played had their own worlds, and most of them not kitchen worlds.</p><p></p><p>I never create entire worlds, as I don't need to know every culture on a given planet - my players more than likely will never leave the current continent their campaigns reside. I've never needed to create anything larger than a continent, and more often than that, my 'worlds' have been limited to regions or only a part of a continent. Thus I've only needed to develop the cultures within a limited area - and not required every possible culture, only a handful.</p><p></p><p>Also being a professional fantasy cartographer, I've never needed somebody elses map to depict my world, I've always created my own. I currently have a published setting for the Pathfinder RPG, and it is my analog Japan, for the Kaidan setting of Japanese horror. In the past I've created my own analog of Russia, a pseudo British Isles and a Spice Road/Steppeland/Near East analog. I've never needed the entire earth of cultures replicated for game use.</p><p></p><p>My point is, not everyone endures the same problems in their D&D game, because the assumption is never the same for any two game tables.</p></blockquote><p></p>
[QUOTE="gamerprinter, post: 6279704, member: 50895"] You're making the assumption that every D&D group relies on a kitchen sink setting, or that every D&D group is using the TSR created settings for their games. While I can agree that the designers created these kitchen sink worlds to fit the flavor through variety and comparisons to real world cultures for those groups less adept at creating their own worlds. Not everyone has relied on Greyhawk, Forgotten Realms or any other published kitchen sink setting. I won't say most, but more than half the tables I've played had their own worlds, and most of them not kitchen worlds. I never create entire worlds, as I don't need to know every culture on a given planet - my players more than likely will never leave the current continent their campaigns reside. I've never needed to create anything larger than a continent, and more often than that, my 'worlds' have been limited to regions or only a part of a continent. Thus I've only needed to develop the cultures within a limited area - and not required every possible culture, only a handful. Also being a professional fantasy cartographer, I've never needed somebody elses map to depict my world, I've always created my own. I currently have a published setting for the Pathfinder RPG, and it is my analog Japan, for the Kaidan setting of Japanese horror. In the past I've created my own analog of Russia, a pseudo British Isles and a Spice Road/Steppeland/Near East analog. I've never needed the entire earth of cultures replicated for game use. My point is, not everyone endures the same problems in their D&D game, because the assumption is never the same for any two game tables. [/QUOTE]
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