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The only one that can pass for human is the Drow?
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<blockquote data-quote="AFGNCAAP" data-source="post: 4619182" data-attributes="member: 871"><p>Well, for one, it depends on your campaign setting. If it's possible for a xenophobic human nation/city-state IYC, perhaps have the PCs go to that nation/city-state in order to achieve a critical campaign/quest element.</p><p></p><p>For example, perhaps an Eberron group may have to go to the heart of Thrane. All of the PCs could be seen as "monsters" by the folk of Thrane, causing a lot of problems which outright combat wouldn't solve in the least.</p><p></p><p>You could make it an issue of height, too (which could work against human PCs, as well)—perhaps the PCs have to explore a halfling tomb or a kobold encampment. It's just the right size for the halflings or kobolds, but a bit of a cramped/tight fit for the PCs.</p><p></p><p>Then again, you could have an Evil group of adventurers with the same racial diversity as the PCs commit crimes in the area the PCs are traveling through (a mostly/purely Human area), with the PCs being mistaken for the criminals. The commonfolk may think a drow's a drow's a drow, and just make (poor) snap judgments on who the PCs are (and their guilt in the crimes their doubles committed).</p><p></p><p>That work?</p></blockquote><p></p>
[QUOTE="AFGNCAAP, post: 4619182, member: 871"] Well, for one, it depends on your campaign setting. If it's possible for a xenophobic human nation/city-state IYC, perhaps have the PCs go to that nation/city-state in order to achieve a critical campaign/quest element. For example, perhaps an Eberron group may have to go to the heart of Thrane. All of the PCs could be seen as "monsters" by the folk of Thrane, causing a lot of problems which outright combat wouldn't solve in the least. You could make it an issue of height, too (which could work against human PCs, as well)—perhaps the PCs have to explore a halfling tomb or a kobold encampment. It's just the right size for the halflings or kobolds, but a bit of a cramped/tight fit for the PCs. Then again, you could have an Evil group of adventurers with the same racial diversity as the PCs commit crimes in the area the PCs are traveling through (a mostly/purely Human area), with the PCs being mistaken for the criminals. The commonfolk may think a drow's a drow's a drow, and just make (poor) snap judgments on who the PCs are (and their guilt in the crimes their doubles committed). That work? [/QUOTE]
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The only one that can pass for human is the Drow?
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