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The Only Thing I Don't Like About 5e! (Hint- ASIs)
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<blockquote data-quote="pming" data-source="post: 7500960" data-attributes="member: 45197"><p>Hiya!</p><p></p><p>Right on board with you...mostly.. [MENTION=6799753]lowkey13[/MENTION].</p><p></p><p>I think for my next game I may just have to sub-in the stat advancement method as found in Hackmaster 4th Edition (the "old version" that uses 1e/2e as the base). In short, each stat has a %, like Strength did in 1e. Each class gets a set d# to add to that % based on each stat (so a Fighter gets to add 1d20% to his Strength %, and the Magic-User gets to add 1d20% to his Intelligence stat; The Fighter gets 1d4% to his Intelligence, and the MU 1d4% to his Strength). The bonus for a stat is a d20 for the classes most important 'prime requisite', down to d4 for the least. Once a stat goes over 100, you add a point to the actual Stat and subtract 100 from the %. Rinse, repeat. </p><p></p><p>The HM4 is gained every level, btw. I'd probably just treat ASI bonus levels as just getting two extra dice for whatever stats they want (e.g., at BEST a character could roll 3d20 for their main stat, for example). Biggest problem is going to be the ASI's that Fighters get seemingly 'all the time'. Kinda saw that starting to poke when people were getting past level 4 or 5 (which has happened, like twice? Three times maybe?). Seeing that, as we don't use Feats, a Fighter was going to become an epic stat-hound with stats that have no real 'part' of the character becoming as good or better than characters where that stat was at least somewhat important. </p><p></p><p>I think this would cut down on the "absolute certainty" that by Level X the character will have Stat ##. It also lets the character increase everything...to some degree or another...which, to me, feels MUCH more "character is learning and getting better at the whole adventuring thing".</p><p></p><p>^_^</p><p></p><p>Paul L. Ming</p></blockquote><p></p>
[QUOTE="pming, post: 7500960, member: 45197"] Hiya! Right on board with you...mostly.. [MENTION=6799753]lowkey13[/MENTION]. I think for my next game I may just have to sub-in the stat advancement method as found in Hackmaster 4th Edition (the "old version" that uses 1e/2e as the base). In short, each stat has a %, like Strength did in 1e. Each class gets a set d# to add to that % based on each stat (so a Fighter gets to add 1d20% to his Strength %, and the Magic-User gets to add 1d20% to his Intelligence stat; The Fighter gets 1d4% to his Intelligence, and the MU 1d4% to his Strength). The bonus for a stat is a d20 for the classes most important 'prime requisite', down to d4 for the least. Once a stat goes over 100, you add a point to the actual Stat and subtract 100 from the %. Rinse, repeat. The HM4 is gained every level, btw. I'd probably just treat ASI bonus levels as just getting two extra dice for whatever stats they want (e.g., at BEST a character could roll 3d20 for their main stat, for example). Biggest problem is going to be the ASI's that Fighters get seemingly 'all the time'. Kinda saw that starting to poke when people were getting past level 4 or 5 (which has happened, like twice? Three times maybe?). Seeing that, as we don't use Feats, a Fighter was going to become an epic stat-hound with stats that have no real 'part' of the character becoming as good or better than characters where that stat was at least somewhat important. I think this would cut down on the "absolute certainty" that by Level X the character will have Stat ##. It also lets the character increase everything...to some degree or another...which, to me, feels MUCH more "character is learning and getting better at the whole adventuring thing". ^_^ Paul L. Ming [/QUOTE]
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