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The Only Thing I Don't Like About 5e! (Hint- ASIs)
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<blockquote data-quote="Pauln6" data-source="post: 7501158" data-attributes="member: 6777422"><p>I was initially concerned about the high impact of ability scores. The simplest fix is to apply half proficiency to attack rolls for players possibly accompanied by half dexterity to damage for dexterity weapons.</p><p></p><p>You do find that you see fewer role play builds in 5e, such as intelligent fighters, but tye game has been quite well balanced to nudge people in in the direction of traditional builds. My PC was converted from a dual classed thief / wizard (shadow mage) to a multiclass Rogue / Warlock . My 17 intelligence and 14 Charisma mean the saves against my spells are slightly lower than they might be but she's still great fun to play.</p><p></p><p>Paladins were always annoying but few people could roll one and of those that did have stats good enough, few would want to role play one. 5e paladins seem really solid but they are very much a long rest class. Plan some of your adventures to take advantage of that. Some of their more annoying abilities could be tweaked (e.g. granting advantage against fear and charm and a limited resource like epic saves to use up instead of outright immunity) but in my group's experience no class outshines the others in every scenario. Just vary your DM style.</p></blockquote><p></p>
[QUOTE="Pauln6, post: 7501158, member: 6777422"] I was initially concerned about the high impact of ability scores. The simplest fix is to apply half proficiency to attack rolls for players possibly accompanied by half dexterity to damage for dexterity weapons. You do find that you see fewer role play builds in 5e, such as intelligent fighters, but tye game has been quite well balanced to nudge people in in the direction of traditional builds. My PC was converted from a dual classed thief / wizard (shadow mage) to a multiclass Rogue / Warlock . My 17 intelligence and 14 Charisma mean the saves against my spells are slightly lower than they might be but she's still great fun to play. Paladins were always annoying but few people could roll one and of those that did have stats good enough, few would want to role play one. 5e paladins seem really solid but they are very much a long rest class. Plan some of your adventures to take advantage of that. Some of their more annoying abilities could be tweaked (e.g. granting advantage against fear and charm and a limited resource like epic saves to use up instead of outright immunity) but in my group's experience no class outshines the others in every scenario. Just vary your DM style. [/QUOTE]
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The Only Thing I Don't Like About 5e! (Hint- ASIs)
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