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The opposite of OSR
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<blockquote data-quote="AbdulAlhazred" data-source="post: 8347055" data-attributes="member: 82106"><p>Yeah, DW for instance doesn't REALLY talk about 'intent' as a specific thing. There is just a loop; the GM describes what is happening (makes a move basically) and then the players can describe what THEY do, which may also be a specific move, or just something like "we go away from here". Intent MAY factor in to the extent that thwarting it might be an element of following the GM's principles/scene framing:</p><p></p><p>GM: Your torch begins to splutter and go out, it has reached the end of its burning time (soft move).</p><p>Player: I pull out another one. This is my last equipment point. </p><p>GM: You have no more torches.</p><p>Player: I turn back and head for the surface before it burns out.</p><p>GM: You reach a junction in the tunnels that doesn't look immediately familiar to you. (another soft move).</p><p>Player: I look around, what do I see?</p><p>....</p><p>So, here the 2nd soft move is essentially responding to the character's intent, and directly putting it (and the character's survival) in doubt. Obviously if the character had pressed onwards then the GM would have simply gone on to the next move, though eventually the failing torch supply would probably snowball in an obvious way. Since there was a clear intent, making a move against it was a pretty basic PbtA GM kind of move. Still, the GM isn't obliged to make that move, she could let that ride and do something else entirely, or even just let the PC succeed in getting back to the surface, and then frame another scene that was a move against whatever the PC HAD been trying to achieve in the first place by going in the cave, again this is going to leverage on the PC's intent/consequences of failure. </p><p></p><p>Overall I think it is a lot less explicit than maybe in BW or FitD based games. OTOH it is somewhat 'baked into' how things work. While a PbtA GM can, and will, certainly just introduce entirely novel moves that are analogous to things that happen in OSR D&D (IE a monster shows up) that's sort of what you do when the players start asking what happens next, or when they run into one of your Fronts.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 8347055, member: 82106"] Yeah, DW for instance doesn't REALLY talk about 'intent' as a specific thing. There is just a loop; the GM describes what is happening (makes a move basically) and then the players can describe what THEY do, which may also be a specific move, or just something like "we go away from here". Intent MAY factor in to the extent that thwarting it might be an element of following the GM's principles/scene framing: GM: Your torch begins to splutter and go out, it has reached the end of its burning time (soft move). Player: I pull out another one. This is my last equipment point. GM: You have no more torches. Player: I turn back and head for the surface before it burns out. GM: You reach a junction in the tunnels that doesn't look immediately familiar to you. (another soft move). Player: I look around, what do I see? .... So, here the 2nd soft move is essentially responding to the character's intent, and directly putting it (and the character's survival) in doubt. Obviously if the character had pressed onwards then the GM would have simply gone on to the next move, though eventually the failing torch supply would probably snowball in an obvious way. Since there was a clear intent, making a move against it was a pretty basic PbtA GM kind of move. Still, the GM isn't obliged to make that move, she could let that ride and do something else entirely, or even just let the PC succeed in getting back to the surface, and then frame another scene that was a move against whatever the PC HAD been trying to achieve in the first place by going in the cave, again this is going to leverage on the PC's intent/consequences of failure. Overall I think it is a lot less explicit than maybe in BW or FitD based games. OTOH it is somewhat 'baked into' how things work. While a PbtA GM can, and will, certainly just introduce entirely novel moves that are analogous to things that happen in OSR D&D (IE a monster shows up) that's sort of what you do when the players start asking what happens next, or when they run into one of your Fronts. [/QUOTE]
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