Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
The Opposite of Rail-roading
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Negflar2099" data-source="post: 4591805" data-attributes="member: 65944"><p>I suggest that you talk to your players and try to find out why they spend so much time making decisions and not enough time playing. Tell them your concerns and see what they think. They might be happy with the situation or you might find out they don't like it either. If they don't like it then you guys can work together to come up with a solution. </p><p></p><p>I had a GM who wanted a very sandbox game but that paralyzed our group. Not so much because of option paralysis. It was more that we felt despite what he was saying the GM did have a plan, it was just a secret plan, and that he really wanted us to go along with it. So it became a game of guess that word in my head where we were trying to play along with the GM's plan when he really did want us to do whatever we wanted. I can't help but feel if we talked about it then maybe we all would have enjoyed the game more. </p><p></p><p>My other suggestion is that maybe what your group needs is a group goal. Why is the group together? Are they monster hunters? Treasure finders? Action archelogists? Mercenaries? Whatever their goal it has to be more than being adventurers and you can use that goal to push them in a direction. Since it's a goal they chose they should go along with it. </p><p></p><p>Most importantly of all though is talk to them.</p></blockquote><p></p>
[QUOTE="Negflar2099, post: 4591805, member: 65944"] I suggest that you talk to your players and try to find out why they spend so much time making decisions and not enough time playing. Tell them your concerns and see what they think. They might be happy with the situation or you might find out they don't like it either. If they don't like it then you guys can work together to come up with a solution. I had a GM who wanted a very sandbox game but that paralyzed our group. Not so much because of option paralysis. It was more that we felt despite what he was saying the GM did have a plan, it was just a secret plan, and that he really wanted us to go along with it. So it became a game of guess that word in my head where we were trying to play along with the GM's plan when he really did want us to do whatever we wanted. I can't help but feel if we talked about it then maybe we all would have enjoyed the game more. My other suggestion is that maybe what your group needs is a group goal. Why is the group together? Are they monster hunters? Treasure finders? Action archelogists? Mercenaries? Whatever their goal it has to be more than being adventurers and you can use that goal to push them in a direction. Since it's a goal they chose they should go along with it. Most importantly of all though is talk to them. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
The Opposite of Rail-roading
Top