Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
The Opposite of Rail-roading
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="el-remmen" data-source="post: 4592161" data-attributes="member: 11"><p>Thanks for all the comments and suggests (some of which were impressively long!*)</p><p></p><p>Let's see how much I can address from memory. . .</p><p></p><p>1) Big Bad: It is on its way, but there have been clues to its source. They should get more on this when they get the big "info dump" in a session or three.</p><p></p><p>2) Trimming the Threads: I hope that the events that are in the cards will lead to their ability to leave at least one thread in the hands of another adventuring party and combine another two into one goal they can handle simultaneously.</p><p></p><p>3) Personality Conflict: There is certain some of that, as there is in most groups to one degree or another.</p><p></p><p>4) Time Limits/Deadlines: As I have said, I have done some of that - too much is cheesy.</p><p></p><p>5) Be a little more meta: I have been trying this, though a player or two of mine can get a little "Darkon" about this sometimes. Though to be honest, the less we have to do this the better for my own enjoyment. (We don't even give each other tactical advice out of character during combats).</p><p></p><p>6) Railroading: I think my players would probably be more forgiving of so-called "railroading" than I am. . .</p><p></p><p>7) Use NPCs to comment on their behavior: I do this all the time. I also try to reinforce what total dipwads they come off as when they start arguing and contradicting each other in public, or when addressing someone of authority.</p><p></p><p>For more background: While my "Out of the Frying Pan" campaign was theoretically as open as any other campaign I run - it took place within a small section of the world and was thematically unified throughout. While fun was had by all, I often got the feeling that the players would have liked to break out of that area and have more room to explore and do other things along with the main "plot line" - so I designed this campaign to start more open and then narrow down as they make choices and go places. I guess I should have been forcing the narrow-down sooner, OR - gone backwards - started narrow and then get "open".</p></blockquote><p></p>
[QUOTE="el-remmen, post: 4592161, member: 11"] Thanks for all the comments and suggests (some of which were impressively long!*) Let's see how much I can address from memory. . . 1) Big Bad: It is on its way, but there have been clues to its source. They should get more on this when they get the big "info dump" in a session or three. 2) Trimming the Threads: I hope that the events that are in the cards will lead to their ability to leave at least one thread in the hands of another adventuring party and combine another two into one goal they can handle simultaneously. 3) Personality Conflict: There is certain some of that, as there is in most groups to one degree or another. 4) Time Limits/Deadlines: As I have said, I have done some of that - too much is cheesy. 5) Be a little more meta: I have been trying this, though a player or two of mine can get a little "Darkon" about this sometimes. Though to be honest, the less we have to do this the better for my own enjoyment. (We don't even give each other tactical advice out of character during combats). 6) Railroading: I think my players would probably be more forgiving of so-called "railroading" than I am. . . 7) Use NPCs to comment on their behavior: I do this all the time. I also try to reinforce what total dipwads they come off as when they start arguing and contradicting each other in public, or when addressing someone of authority. For more background: While my "Out of the Frying Pan" campaign was theoretically as open as any other campaign I run - it took place within a small section of the world and was thematically unified throughout. While fun was had by all, I often got the feeling that the players would have liked to break out of that area and have more room to explore and do other things along with the main "plot line" - so I designed this campaign to start more open and then narrow down as they make choices and go places. I guess I should have been forcing the narrow-down sooner, OR - gone backwards - started narrow and then get "open". [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
The Opposite of Rail-roading
Top