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The Opposite of Railroading...
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<blockquote data-quote="jonesy" data-source="post: 3521700" data-attributes="member: 10324"><p>I have world shaping plotlines, which don't "begin" but rather are in effect in the background. The characters will get plenty of opportunities to learn of them, and to begin investigating them. "I hear there is a lich hunting down powerful people who've found out about her activities. I wonder what..." "They say diplomatic relations between this and that country are going badly...one of them is going to make a move soon and then all the Abyss might break out."</p><p></p><p>Then there are several large hooks which won't really affect much either way, but will take a lot of time if the characters get involved. Say, a mercenary company recruiting for a tiny war somewhere etc.</p><p></p><p>Then there are location specific hooks that can be found if you happen to be in the right place. Like a murder mystery in a village.</p><p></p><p>Then there are hooks that I will place in the players path no matter where they are. But even they can be avoided. Bandits, bards, ogres, scam artists.</p><p></p><p>And then sometimes what the players think is going on really becomes what is going on because it's too good to pass up.</p><p></p><p>Plus the occasional pre-made adventure I drop into the world. Modified, naturally.</p></blockquote><p></p>
[QUOTE="jonesy, post: 3521700, member: 10324"] I have world shaping plotlines, which don't "begin" but rather are in effect in the background. The characters will get plenty of opportunities to learn of them, and to begin investigating them. "I hear there is a lich hunting down powerful people who've found out about her activities. I wonder what..." "They say diplomatic relations between this and that country are going badly...one of them is going to make a move soon and then all the Abyss might break out." Then there are several large hooks which won't really affect much either way, but will take a lot of time if the characters get involved. Say, a mercenary company recruiting for a tiny war somewhere etc. Then there are location specific hooks that can be found if you happen to be in the right place. Like a murder mystery in a village. Then there are hooks that I will place in the players path no matter where they are. But even they can be avoided. Bandits, bards, ogres, scam artists. And then sometimes what the players think is going on really becomes what is going on because it's too good to pass up. Plus the occasional pre-made adventure I drop into the world. Modified, naturally. [/QUOTE]
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