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The Opposite of Railroading...
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<blockquote data-quote="sniffles" data-source="post: 3521714" data-attributes="member: 30035"><p>I don't think non-railroading means a plot-free game. To me it means that the GM offers options and gives the players the freedom to choose any of those options or come up with something of their own, rather than trying to push them in a certain specific direction. </p><p></p><p>For example, the players might have the choice of using the map they've recently acquired to hunt down an ancient relic, but they might also be able to investigate a series of murders in their home city, or try to find out how an enemy acquired an artifact-level evil weapon. Or they might decide not to do any of those things. The GM waits for the players to express a choice, then gives them information that may help them pursue that choice, or it may make them change their minds and go with a different course of action. The GM may actually want the players to pick a particular plot thread to follow, but he never overtly tries to influence their decision. That is what I would inperpret as a railroad-free game.</p></blockquote><p></p>
[QUOTE="sniffles, post: 3521714, member: 30035"] I don't think non-railroading means a plot-free game. To me it means that the GM offers options and gives the players the freedom to choose any of those options or come up with something of their own, rather than trying to push them in a certain specific direction. For example, the players might have the choice of using the map they've recently acquired to hunt down an ancient relic, but they might also be able to investigate a series of murders in their home city, or try to find out how an enemy acquired an artifact-level evil weapon. Or they might decide not to do any of those things. The GM waits for the players to express a choice, then gives them information that may help them pursue that choice, or it may make them change their minds and go with a different course of action. The GM may actually want the players to pick a particular plot thread to follow, but he never overtly tries to influence their decision. That is what I would inperpret as a railroad-free game. [/QUOTE]
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