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The Opposite of Railroading...
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<blockquote data-quote="CrimsonWineGlass" data-source="post: 3521785" data-attributes="member: 39863"><p>I don't know, I've had troubles with my players pulling stunts. I make my campaigns usually as a combination of a handful of smaller pre-made and personally modified modules which I tie in to a larger, overreaching campaign that is the main. </p><p></p><p>This format has served me well for the last year or so, mostly since a problem in the group where the party found out the various different problems in the town and the surrounding area, what the rewards would be and, despite the fact that it was blatant metagaming (the players had every reason in the world to do these jobs) they decided to go off to a random point on the map for no reason. I told them the game was over, to go home, and that we would get together in a month after I had made a new campaign. Initially the stormed off angry, after having separate conversations with each of them we decided to start the campaign over.</p></blockquote><p></p>
[QUOTE="CrimsonWineGlass, post: 3521785, member: 39863"] I don't know, I've had troubles with my players pulling stunts. I make my campaigns usually as a combination of a handful of smaller pre-made and personally modified modules which I tie in to a larger, overreaching campaign that is the main. This format has served me well for the last year or so, mostly since a problem in the group where the party found out the various different problems in the town and the surrounding area, what the rewards would be and, despite the fact that it was blatant metagaming (the players had every reason in the world to do these jobs) they decided to go off to a random point on the map for no reason. I told them the game was over, to go home, and that we would get together in a month after I had made a new campaign. Initially the stormed off angry, after having separate conversations with each of them we decided to start the campaign over. [/QUOTE]
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