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The Opposite of Railroading...
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<blockquote data-quote="sniffles" data-source="post: 3522182" data-attributes="member: 30035"><p>I don't think it's necessarily even a bad thing if the players find out the GM has been leading them on. It's only bad if that is revealed to them in a negative way, such as the GM laughing at them or gloating about how he lured them into a disastrous situation. </p><p></p><p>Sometimes I can see the plot railway coming and I get on the train anyway, if it looks like the journey will be fun or interesting. </p><p></p><p>For myself, I only really consider it "railroading" if the situation is as Thornir Alekeg described it - the characters can't do anything to affect the situation. Even then it's not always railroading. Sometimes situations like that occur. I've personally narrowed my definition of railroading a lot after seeing so many discussions of it. I'll only define a game as a "railroad" now when the GM starts <strong>telling me</strong> what my character does. At that point he's gone too far.</p></blockquote><p></p>
[QUOTE="sniffles, post: 3522182, member: 30035"] I don't think it's necessarily even a bad thing if the players find out the GM has been leading them on. It's only bad if that is revealed to them in a negative way, such as the GM laughing at them or gloating about how he lured them into a disastrous situation. Sometimes I can see the plot railway coming and I get on the train anyway, if it looks like the journey will be fun or interesting. For myself, I only really consider it "railroading" if the situation is as Thornir Alekeg described it - the characters can't do anything to affect the situation. Even then it's not always railroading. Sometimes situations like that occur. I've personally narrowed my definition of railroading a lot after seeing so many discussions of it. I'll only define a game as a "railroad" now when the GM starts [B]telling me[/B] what my character does. At that point he's gone too far. [/QUOTE]
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