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The Opposite of Railroading...
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<blockquote data-quote="Mark CMG" data-source="post: 3522536" data-attributes="member: 10479"><p>It can help to be ready for the group based on their level, primarily, and their likely environments, secondarily. So, too, when it is as much about NPC adversaries as it is creatures you can make figurative and increasingly difficult circles around the group, each sectioned by as many options as you can devise or have prepped (this also depends on how prepped you feel you need to be), and then see which direction the group goes and where they cross the lines. Plus, keep an open mind for ways to correlate the PC actions with whatever NPCs are at hand, e.g. rescuing a merchant thwarts a ring of thieves. And just because they mess with the mayor does not mean he can't hire that band of thieves you have prepped already. They just come at the PCs with different motivations and, perhaps, different information to spill if they get caught. Just keep the stat blocks for creatures and NPCs of appropriate levels handy and, for their motivations, play off of what the PCs do, in contrast with conflict.</p></blockquote><p></p>
[QUOTE="Mark CMG, post: 3522536, member: 10479"] It can help to be ready for the group based on their level, primarily, and their likely environments, secondarily. So, too, when it is as much about NPC adversaries as it is creatures you can make figurative and increasingly difficult circles around the group, each sectioned by as many options as you can devise or have prepped (this also depends on how prepped you feel you need to be), and then see which direction the group goes and where they cross the lines. Plus, keep an open mind for ways to correlate the PC actions with whatever NPCs are at hand, e.g. rescuing a merchant thwarts a ring of thieves. And just because they mess with the mayor does not mean he can't hire that band of thieves you have prepped already. They just come at the PCs with different motivations and, perhaps, different information to spill if they get caught. Just keep the stat blocks for creatures and NPCs of appropriate levels handy and, for their motivations, play off of what the PCs do, in contrast with conflict. [/QUOTE]
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