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The Opposite of Railroading...
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<blockquote data-quote="Oryan77" data-source="post: 3523119" data-attributes="member: 18701"><p>I've learned that a lot of gamers like to use the term railroading as a negative way to play D&D just so they'll appear to be better gamers.</p><p></p><p>I don't think railroading is always a bad thing depending on how you are railroading. I'd even bet that most DMs can't continue to run a fun game when the players derail from the current pre-planned adventure. My experience is that it turns into a bunch of random encounters with no real thought behind it. Then it just gets boring. Those same DMs will be the ones boasting about how they don't railroad and that railroading is bad.</p><p></p><p>Sometimes a DM isn't as good as another DM at creating fun scenarios on the fly in a completely open ended game. So he uses published adventures. Maybe he doesn't have time to create alternate routes for that adventure and he just wants to run the material that he bought at the store. Is it wrong for him to keep PC's on a straight and narrow path so he doesn't waste his time & money? If he can keep the illusion that he's <strong>not</strong> keeping the PC's on a path, then I don't think railroading is wrong. As long as it's not some obvious situation that seems impossible or unlikely to have happened, then I think it's fine to block players from going in different directions.</p><p></p><p>It might be railroading to keep a party going towards the end of the track, but as long as they can take alternate routes and still end up at the end, then it's good with me.</p></blockquote><p></p>
[QUOTE="Oryan77, post: 3523119, member: 18701"] I've learned that a lot of gamers like to use the term railroading as a negative way to play D&D just so they'll appear to be better gamers. I don't think railroading is always a bad thing depending on how you are railroading. I'd even bet that most DMs can't continue to run a fun game when the players derail from the current pre-planned adventure. My experience is that it turns into a bunch of random encounters with no real thought behind it. Then it just gets boring. Those same DMs will be the ones boasting about how they don't railroad and that railroading is bad. Sometimes a DM isn't as good as another DM at creating fun scenarios on the fly in a completely open ended game. So he uses published adventures. Maybe he doesn't have time to create alternate routes for that adventure and he just wants to run the material that he bought at the store. Is it wrong for him to keep PC's on a straight and narrow path so he doesn't waste his time & money? If he can keep the illusion that he's [b]not[/b] keeping the PC's on a path, then I don't think railroading is wrong. As long as it's not some obvious situation that seems impossible or unlikely to have happened, then I think it's fine to block players from going in different directions. It might be railroading to keep a party going towards the end of the track, but as long as they can take alternate routes and still end up at the end, then it's good with me. [/QUOTE]
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