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The Opposite of Railroading...
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<blockquote data-quote="Chiaroscuro23" data-source="post: 3524237" data-attributes="member: 15371"><p>One way to go plotless and not wander aimlessly is to make sure the PCs start off with strong motivation. One technique I'm experimenting with right now is <a href="http://web.archive.org/web/20060513200737/http://bankuei.blogspot.com/2006/02/flag-framing_03.html" target="_blank">Flag Framing</a> and <a href="http://web.archive.org/web/20060519100735/http://bankuei.blogspot.com/2006/02/conflict-web.html" target="_blank">Conflict Web</a>, though this works best in games where players explore a social environment rather than a physical environment. And it doesn't help you present a fair challenge, which is normally the tough part about D&D (the PCs can have a complex relationship with Baron von Puffenstuff, but Puffy needs to have the right number of levels if and when they ever actually get in a fistfight with him.)</p><p></p><p>How much you can move from Railroading toward Freewheeling on the continuum will depend in large part on how active your players are. Players who expect to be given the plot will be confused and unhappy with freedom. Players who expect freedom will be unhappy with a plot.</p><p></p><p>-C.</p></blockquote><p></p>
[QUOTE="Chiaroscuro23, post: 3524237, member: 15371"] One way to go plotless and not wander aimlessly is to make sure the PCs start off with strong motivation. One technique I'm experimenting with right now is [URL="http://web.archive.org/web/20060513200737/http://bankuei.blogspot.com/2006/02/flag-framing_03.html"]Flag Framing[/URL] and [URL="http://web.archive.org/web/20060519100735/http://bankuei.blogspot.com/2006/02/conflict-web.html"]Conflict Web[/URL], though this works best in games where players explore a social environment rather than a physical environment. And it doesn't help you present a fair challenge, which is normally the tough part about D&D (the PCs can have a complex relationship with Baron von Puffenstuff, but Puffy needs to have the right number of levels if and when they ever actually get in a fistfight with him.) How much you can move from Railroading toward Freewheeling on the continuum will depend in large part on how active your players are. Players who expect to be given the plot will be confused and unhappy with freedom. Players who expect freedom will be unhappy with a plot. -C. [/QUOTE]
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