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General Tabletop Discussion
Character Builds & Optimization
The optimizers' opinions on my first 5thEd character, fighter build plan
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<blockquote data-quote="ElterAgo" data-source="post: 7504549" data-attributes="member: 6972046"><p>This character is for the Adventurer's League with all the applicable limitations.</p><p>We have a group that meets weekly going through the Dragon Heist hardcover. I do not know if the group will continue to meet regularly after that or if I will just be joining various groups for pick-up AL games. At the moment the group has a bard, sorc, 2 fighters (I am one of them), investigator, druid, and cleric.</p><p></p><p><span style="color: #333333"><span style="color: #333333">Elter Ago de'Morcaine</span></span></p><p><span style="color: #333333"><span style="color: #333333">Dragonborn, Bronze</span></span></p><p><span style="color: #333333"><span style="color: #333333">Fighter level 2, protection fighting style, heading toward eldritch knight</span></span></p><p><span style="color: #333333"><span style="color: #333333">Align CG</span></span></p><p><span style="color: #333333"><span style="color: #333333">Deity Mystra</span></span></p><p><span style="color: #333333"><span style="color: #333333">Background Soldier</span></span></p><p><span style="color: #333333"><span style="color: #333333">Str 17, Dex 8, Con 14, Int 13, Wisdom 12, Charisma 11</span></span></p><p><span style="color: #333333"><span style="color: #333333">(took stat array though I understand I am allowed to take point buy if it will work better)</span></span></p><p><span style="color: #333333"><span style="color: #333333"><span style="color: #333333"><span style="font-family: 'Verdana'">Prof skills are athletics, history, perception, and intimidation.</span></span></span></span></p><p><span style="color: #333333"><span style="color: #333333">Chainmail, Shield, Warhammer, Handaxe, Javelin (x3), Dagger</span></span></p><p><span style="color: #333333"><span style="color: #333333"></span></span></p><p><span style="color: #333333"><span style="color: #333333"></span></span><span style="color: #333333">With my little bit of cash, I bought some general gear like: caltrops, oil, signal whistle, manacles, grappling hook, silk rope, a mirror, etc... We have a deed to a house, so I leave the gear that doesn't seem immediately useful at the house so I'm not slowed down. When I have the Bag of Holding, I will buy even more cheap gear and carry all of it with me.</span></p><p></p><p>Fighter because a friend of mine was going with caster focused bard and I figure every group can always use another meat shield.</p><p>Going for the Eldritch Knight path because I just can't seem to play a game that has magic as a central part of the system and not have any magic myself.</p><p>Took the Protection fighting style to better protect the squishies. So far that has worked out even better than I thought it would. I have kept companions from going unconscious (or likely dead) on several occasions already. Maybe it won't be so great at higher levels. Not sure.</p><p></p><p>Level 3 buy a <strong>Bag of Holding</strong> to carry all my crap,<span style="color: #333333"> Eldritch Knight (thinking shield, detect magic, and alarm for my initial spells)</span></p><p><span style="color: #333333"><span style="color: #333333">Level 4 take +1 to str and +1 to int</span></span></p><p><span style="color: #333333"><span style="color: #333333"></span></span><span style="color: #333333">Level 6 feat War Caster</span></p><p><span style="color: #333333"><span style="color: #333333">Level 8 Ritual Caster</span></span></p><p><span style="color: #333333"><span style="color: #333333">Level 12 Take a +2 to str (?)</span></span></p><p><span style="color: #333333"><span style="color: #333333">Level 14 Shield Master (?)</span></span></p><p><span style="color: #333333"><span style="color: #333333">Level 16 Resilient (?)</span></span></p><p><span style="color: #333333"><span style="color: #333333">Level 19 </span></span><span style="color: #333333">Observant (?)</span></p><p><span style="color: #333333"></span></p><p><span style="color: #333333">The stuff after level 8 is really iffy of course. I will have to see what is working or needed when I get there.</span></p><p><span style="color: #333333">I like to be the character that has the manacles, caltrops, mirror, chalk, etc... when it turns out to be useful. So that is why I'm planning on the Bag of Holding as soon as I get to level 3 and have 8 treasure checkpoints. As I understand it. That is one of the few items that is available and doesn't need to be 'unlocked' in order to purchase it. I'd rather have Heyward's Handy Haversack, but that isn't unlocked.</span></p><p><span style="color: #333333">There appears to be some disagreement between DM's on whether or not War Caster is really needed for an Eldritch Knight. But I think I will take it anyway unless something official comes down saying it isn't necessary.</span></p><p><span style="color: #333333"></span></p><p><span style="color: #333333">Ritual Caster seemed like a great way to get even more spells for use outside of combat. If I read it correctly, It has no association with my other casting ability. So I was considering some other class' spell list. I have seen very few druids or rangers playing in my area. Do if I was a ritual caster for druid spells, that might give access to some stuff that no one else at the table has. But I haven't combed through the lists yet to see if that is really a viable choice.</span></p><p><span style="color: #333333"></span></p><p><span style="color: #333333">A few questions have also occurred to me.</span></p><p><span style="color: #333333">1) In PF a magic weapon is practically a necessity as soon as you can reasonably afford it. A huge percentage of PF creatures are resistant to attack from non-magic weapons. Is that also true for 5thEd? If not, I would probably use my small pool of treasure checkpoints for something other than a +1 to hit and damage.</span></p><p><span style="color: #333333"></span><span style="color: #333333">2) Am I also going to need to carry silver, adamantine, and cold-iron weapons? I'm not seeing the rules for them.</span><span style="color: #333333"></span></p><p><span style="color: #333333">3) Most of my spells have to be abjuration or evocation spells. However, I can have a few of them from the full wizard spell list. Therefore I can just buy a scroll of Find Familiar and use that to get my scouting friend. Correct?</span></p><p><span style="color: #333333">4) Can I take Ritual Caster a second time for yet another spell list?</span></p><p><span style="color: #333333"></span></p><p><span style="color: #333333">Questions, comments, concerns, suggestions, opinions, hate-it, love-it, or anything else?</span></p><p><span style="color: #333333"></span></p><p><span style="color: #333333">Thanks for all your help guys and/or gals!</span></p></blockquote><p></p>
[QUOTE="ElterAgo, post: 7504549, member: 6972046"] This character is for the Adventurer's League with all the applicable limitations. We have a group that meets weekly going through the Dragon Heist hardcover. I do not know if the group will continue to meet regularly after that or if I will just be joining various groups for pick-up AL games. At the moment the group has a bard, sorc, 2 fighters (I am one of them), investigator, druid, and cleric. [COLOR=#333333][COLOR=#333333]Elter Ago de'Morcaine Dragonborn, Bronze[/COLOR][/COLOR] [COLOR=#333333][COLOR=#333333]Fighter level 2, protection fighting style, heading toward eldritch knight[/COLOR][/COLOR] [COLOR=#333333][COLOR=#333333]Align CG[/COLOR][/COLOR] [COLOR=#333333][COLOR=#333333]Deity Mystra[/COLOR][/COLOR] [COLOR=#333333][COLOR=#333333]Background Soldier[/COLOR][/COLOR] [COLOR=#333333][COLOR=#333333]Str 17, Dex 8, Con 14, Int 13, Wisdom 12, Charisma 11[/COLOR][/COLOR] [COLOR=#333333][COLOR=#333333](took stat array though I understand I am allowed to take point buy if it will work better)[/COLOR][/COLOR] [COLOR=#333333][COLOR=#333333][COLOR=#333333][FONT=Verdana]Prof skills are athletics, history, perception, and intimidation.[/FONT][/COLOR][/COLOR][/COLOR] [COLOR=#333333][COLOR=#333333]Chainmail, Shield, Warhammer, Handaxe, Javelin (x3), Dagger [/COLOR][/COLOR][COLOR=#333333]With my little bit of cash, I bought some general gear like: caltrops, oil, signal whistle, manacles, grappling hook, silk rope, a mirror, etc... We have a deed to a house, so I leave the gear that doesn't seem immediately useful at the house so I'm not slowed down. When I have the Bag of Holding, I will buy even more cheap gear and carry all of it with me.[/COLOR] Fighter because a friend of mine was going with caster focused bard and I figure every group can always use another meat shield. Going for the Eldritch Knight path because I just can't seem to play a game that has magic as a central part of the system and not have any magic myself. Took the Protection fighting style to better protect the squishies. So far that has worked out even better than I thought it would. I have kept companions from going unconscious (or likely dead) on several occasions already. Maybe it won't be so great at higher levels. Not sure. Level 3 buy a [B]Bag of Holding[/B] to carry all my crap,[COLOR=#333333] Eldritch Knight (thinking shield, detect magic, and alarm for my initial spells)[/COLOR] [COLOR=#333333][COLOR=#333333]Level 4 take +1 to str and +1 to int [/COLOR][/COLOR][COLOR=#333333]Level 6 feat War Caster[/COLOR] [COLOR=#333333][COLOR=#333333]Level 8 Ritual Caster Level 12 Take a +2 to str (?) Level 14 Shield Master (?) Level 16 Resilient (?) Level 19 [/COLOR][/COLOR][COLOR=#333333]Observant (?) The stuff after level 8 is really iffy of course. I will have to see what is working or needed when I get there. I like to be the character that has the manacles, caltrops, mirror, chalk, etc... when it turns out to be useful. So that is why I'm planning on the Bag of Holding as soon as I get to level 3 and have 8 treasure checkpoints. As I understand it. That is one of the few items that is available and doesn't need to be 'unlocked' in order to purchase it. I'd rather have Heyward's Handy Haversack, but that isn't unlocked. There appears to be some disagreement between DM's on whether or not War Caster is really needed for an Eldritch Knight. But I think I will take it anyway unless something official comes down saying it isn't necessary. Ritual Caster seemed like a great way to get even more spells for use outside of combat. If I read it correctly, It has no association with my other casting ability. So I was considering some other class' spell list. I have seen very few druids or rangers playing in my area. Do if I was a ritual caster for druid spells, that might give access to some stuff that no one else at the table has. But I haven't combed through the lists yet to see if that is really a viable choice. A few questions have also occurred to me. 1) In PF a magic weapon is practically a necessity as soon as you can reasonably afford it. A huge percentage of PF creatures are resistant to attack from non-magic weapons. Is that also true for 5thEd? If not, I would probably use my small pool of treasure checkpoints for something other than a +1 to hit and damage. [/COLOR][COLOR=#333333]2) Am I also going to need to carry silver, adamantine, and cold-iron weapons? I'm not seeing the rules for them.[/COLOR][COLOR=#333333] 3) Most of my spells have to be abjuration or evocation spells. However, I can have a few of them from the full wizard spell list. Therefore I can just buy a scroll of Find Familiar and use that to get my scouting friend. Correct? 4) Can I take Ritual Caster a second time for yet another spell list? Questions, comments, concerns, suggestions, opinions, hate-it, love-it, or anything else? Thanks for all your help guys and/or gals![/COLOR] [/QUOTE]
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