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The "orc baby" paladin problem
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<blockquote data-quote="Raloc" data-source="post: 3327388" data-attributes="member: 28093"><p>Arr same here. I know a lot of people just play with black and white alignments and the RAW, but I find them lacking in the extreme. It isn't honourable in the slightest to go killing people you don't know (or know the exploits of, evil or good), simply because some magic claims they're evil. And even so, the paladin would technically need to give the target a fair fight, which by definition babies are not capable of.</p><p></p><p>Even if you do think "evil" alignment gives the paladin the RIGHT to go killing anyone they want, they could easily be murdering someone that was "evil" through most of their lives and is slowly shifting away from that path, or any number of similar scenarios. I find this type of justification for committing what are essentially evil acts really hollow and dissatisfying (basically, paladin = good and therefore there are no consequences to murdering anyone paladin wants, as long as he can claim they're "evil" before hand). I mean, it's essentially saying that evil characters are held to a higher standard than paladins (i.e., don't do evil things or you become evil and will be targeted by paladins, but then the paladins themselves are not subject to this). Bleh. Could just be that I dislike paladins and the way they are commonly played.</p></blockquote><p></p>
[QUOTE="Raloc, post: 3327388, member: 28093"] Arr same here. I know a lot of people just play with black and white alignments and the RAW, but I find them lacking in the extreme. It isn't honourable in the slightest to go killing people you don't know (or know the exploits of, evil or good), simply because some magic claims they're evil. And even so, the paladin would technically need to give the target a fair fight, which by definition babies are not capable of. Even if you do think "evil" alignment gives the paladin the RIGHT to go killing anyone they want, they could easily be murdering someone that was "evil" through most of their lives and is slowly shifting away from that path, or any number of similar scenarios. I find this type of justification for committing what are essentially evil acts really hollow and dissatisfying (basically, paladin = good and therefore there are no consequences to murdering anyone paladin wants, as long as he can claim they're "evil" before hand). I mean, it's essentially saying that evil characters are held to a higher standard than paladins (i.e., don't do evil things or you become evil and will be targeted by paladins, but then the paladins themselves are not subject to this). Bleh. Could just be that I dislike paladins and the way they are commonly played. [/QUOTE]
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