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General Tabletop Discussion
*TTRPGs General
The "orc baby" paladin problem
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<blockquote data-quote="Griffith Dragonlake" data-source="post: 3328410" data-attributes="member: 40379"><p>Oh and if a creatures detects as Evil, it is the paladin's god-given duty (literally) to smite them. Otherwise, what's the point? It's not Detect Evil Outsider or Smite Evil Outsider after all. If you as a DM don't like it, then house rule the paladin to your heart's content. Or ban them. Whatever.</p><p></p><p>Also, don't bother arguing that it is Chaotic to Smite a creature just because they're Evil. Or that a paladin can't Smite Evil unless they've broken a law or something. The paladin's God has already judged the creature and rendered a sentence. I believe that if a paladin refuses to Smite Evil and do his God's will then that will be cause to lose paladinhood. If a creature who Detects as Evil is protected by an evil society and/or evil laws, the paladin will find some way to Smite the Evil even if that means breaking evil laws. Paladins belief that Divine Law always trumps secular law.</p><p></p><p>You the DM don't have to like paladins or include them in your campaign. Heck you don't have to use the alignment system either. But if you're going to allow paladins in your game, then you should allow them to do their job.</p><p></p><p>Personally I think Detect Evil and Smite Evil in a 'morally grey world' is absolutely absurd. Gygax designed D&D with a B&W morality. If you're going to play 'morally grey world' then ban paladins, clerics, and especially aligned spells. Nothing wrong in doing that.</p><p></p><p>Trust me: It is the height of "unfun" to play a paladin in a 'morally grey world.'</p></blockquote><p></p>
[QUOTE="Griffith Dragonlake, post: 3328410, member: 40379"] Oh and if a creatures detects as Evil, it is the paladin's god-given duty (literally) to smite them. Otherwise, what's the point? It's not Detect Evil Outsider or Smite Evil Outsider after all. If you as a DM don't like it, then house rule the paladin to your heart's content. Or ban them. Whatever. Also, don't bother arguing that it is Chaotic to Smite a creature just because they're Evil. Or that a paladin can't Smite Evil unless they've broken a law or something. The paladin's God has already judged the creature and rendered a sentence. I believe that if a paladin refuses to Smite Evil and do his God's will then that will be cause to lose paladinhood. If a creature who Detects as Evil is protected by an evil society and/or evil laws, the paladin will find some way to Smite the Evil even if that means breaking evil laws. Paladins belief that Divine Law always trumps secular law. You the DM don't have to like paladins or include them in your campaign. Heck you don't have to use the alignment system either. But if you're going to allow paladins in your game, then you should allow them to do their job. Personally I think Detect Evil and Smite Evil in a 'morally grey world' is absolutely absurd. Gygax designed D&D with a B&W morality. If you're going to play 'morally grey world' then ban paladins, clerics, and especially aligned spells. Nothing wrong in doing that. Trust me: It is the height of "unfun" to play a paladin in a 'morally grey world.' [/QUOTE]
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