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The Order of Initiative in: "Just a Simple Escort"
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<blockquote data-quote="Greyhawk" data-source="post: 4426092" data-attributes="member: 40355"><p><strong><span style="color: magenta">The Witchwood</span></strong></p><p> </p><p><span style="color: pink">The group are of one mind to accept the challenge, and the reward offered by the town speaker. They question the townsfolk to gain more information but it seems that Jor is the one that knows the Wichwood better than any other. After a good nights rest they start early on the following day and head down to the ferry after which the town is named. </span></p><p><span style="color: pink"><a href="http://www.greyhawk.org.uk/galaths2/img/031Witchwood.png" target="_blank"><img src="http://www.greyhawk.org.uk/galaths2/icon/031Witchwood.png" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></a> Two enormously thick ropes span the Talar here, affixed to a huge wooden capstan. A pair of draft horses harnessed to the capstan turns the device, drawing the ropes, too which a large flat-bottomed barge---the Ferry---is secured. Another capstan and team on the far bank works a second ferryboat if needed. When drawn by two horses, the ferry crosses the Talar at a rate of 10ft per round, taking about 6 minutes to make the crossing. The ferry is 70 feet long and 50ft wide. A stable by the riverbank houses the draft horses, and nearby worksheds hold spare ropes and various other materials for keeping capstan, barges, and hawsers in good repair. The ferry is operated by Drathgar, a great-grandnephew of old Drellin himself. He employs about two dozen horse-handlers, carpenters, and porters to run and maintain the ferry. It costs 1sp to cross on foot, or 3sp with a mount. By long standing tradition, Drathgar doesn't charge townsfolk for the first two crossings they make in a single day. </span></p><p><span style="color: pink"><a href="http://www.greyhawk.org.uk/galaths2/img/032Shambling.png" target="_blank"><img src="http://www.greyhawk.org.uk/galaths2/icon/032Shambling.png" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></a> The party proceeded from the ferry, heading into the depths of the Wichwood using an old trail. Their eyes scanned the undergrowth on either side of the path, wary of another hobgoblin ambush. At last they came to the first major river-crossing and went to turn to the West but out of the pathside trees lurched a mound of vegitation that seemed alive and hostile. The party prepared themselves to fight off this new menace. Acting swiftly, they attacked the vile creature to ensure that it would menace travellers no more and quickly the hostile mound of rotting vegitation was badly wounded. Although badly wounded the mound of animated vegitaion was not finished, it whipped it tendrals around the hapless Feng and began to constrict, bringing him close to death in just a few moments. The Wizard Nosnibor looks on at the struggling Half Orc and wonders at the irony of the fervent Carnivor being eaten by a huge Vegetable. He thinks however that this is not the right time to mention it. </span></p><p><span style="color: pink">Swift action would be required from the others in the party if a disaster was to be averted. A set of magic missiles straked out from the fingers of the kobold bringing the strange creature to near death and this was followed by a hit from the spiritual weapon of Beltain which finished it off. A bevery of cure spells from Limara and Beltain brought the barbarian back into fighting form and the party were ready to continue their journey to woodsman Jor's hut. Before long a hut came into view but before it, standing guard were 3 fierce looking dogs.</span></p><p><span style="color: pink"></span></p></blockquote><p></p>
[QUOTE="Greyhawk, post: 4426092, member: 40355"] [B][COLOR=magenta]The Witchwood[/COLOR][/B] [COLOR=pink]The group are of one mind to accept the challenge, and the reward offered by the town speaker. They question the townsfolk to gain more information but it seems that Jor is the one that knows the Wichwood better than any other. After a good nights rest they start early on the following day and head down to the ferry after which the town is named. [URL="http://www.greyhawk.org.uk/galaths2/img/031Witchwood.png"][IMG]http://www.greyhawk.org.uk/galaths2/icon/031Witchwood.png[/IMG][/URL] Two enormously thick ropes span the Talar here, affixed to a huge wooden capstan. A pair of draft horses harnessed to the capstan turns the device, drawing the ropes, too which a large flat-bottomed barge---the Ferry---is secured. Another capstan and team on the far bank works a second ferryboat if needed. When drawn by two horses, the ferry crosses the Talar at a rate of 10ft per round, taking about 6 minutes to make the crossing. The ferry is 70 feet long and 50ft wide. A stable by the riverbank houses the draft horses, and nearby worksheds hold spare ropes and various other materials for keeping capstan, barges, and hawsers in good repair. The ferry is operated by Drathgar, a great-grandnephew of old Drellin himself. He employs about two dozen horse-handlers, carpenters, and porters to run and maintain the ferry. It costs 1sp to cross on foot, or 3sp with a mount. By long standing tradition, Drathgar doesn't charge townsfolk for the first two crossings they make in a single day. [URL="http://www.greyhawk.org.uk/galaths2/img/032Shambling.png"][IMG]http://www.greyhawk.org.uk/galaths2/icon/032Shambling.png[/IMG][/URL] The party proceeded from the ferry, heading into the depths of the Wichwood using an old trail. Their eyes scanned the undergrowth on either side of the path, wary of another hobgoblin ambush. At last they came to the first major river-crossing and went to turn to the West but out of the pathside trees lurched a mound of vegitation that seemed alive and hostile. The party prepared themselves to fight off this new menace. Acting swiftly, they attacked the vile creature to ensure that it would menace travellers no more and quickly the hostile mound of rotting vegitation was badly wounded. Although badly wounded the mound of animated vegitaion was not finished, it whipped it tendrals around the hapless Feng and began to constrict, bringing him close to death in just a few moments. The Wizard Nosnibor looks on at the struggling Half Orc and wonders at the irony of the fervent Carnivor being eaten by a huge Vegetable. He thinks however that this is not the right time to mention it. Swift action would be required from the others in the party if a disaster was to be averted. A set of magic missiles straked out from the fingers of the kobold bringing the strange creature to near death and this was followed by a hit from the spiritual weapon of Beltain which finished it off. A bevery of cure spells from Limara and Beltain brought the barbarian back into fighting form and the party were ready to continue their journey to woodsman Jor's hut. Before long a hut came into view but before it, standing guard were 3 fierce looking dogs. [/COLOR] [/QUOTE]
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