Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Story Hour
The Order of Initiative in: "Just a Simple Escort"
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Greyhawk" data-source="post: 4588242" data-attributes="member: 40355"><p><strong>Chapter 7 - The Hobgoblin Plan</strong></p><p></p><p><strong>Chapter 7 - The Hobgoblin Plan</strong></p><p></p><p>After the battle the party meet in the Wymlord's War Room to examine the map and to decide what to do next. Elinor examines the map that is nailed to the table, "This looks like it might help us work out where these evil creatures are coming from. And where we should go next" Leaning over the map, Elinor starts to mutter to herself..."So we are Koth's hideout in the forest keep. To the northwest is a bridge across a gorge- maybe a good place to halt the advance of a large fighting force - and beyond that there is a possible site for such a force to muster..." Elinor moves her attention to the right hand side of the map "...and here is a proposed time line for attack. But which day are we on now? Should we send word to the towns folk at risk? Or must we stand firm and attempt to rebuff the foe and turn them back form here?" </p><p><a href="http://www.greyhawk.org.uk/galaths2/img/046witchwood.png" target="_blank"><img src="http://www.greyhawk.org.uk/galaths2/icon/046witchwood.png" alt="" class="fr-fic fr-dii fr-draggable " style="" /></a> Limara turns to the Wrymlord and brings him back to consciousness with a spell. "How many of the raiding party are still on patrol ?.. " she asks the crippled foe, and slaps the bugbear around the face, just hard enough to hurt but not injure. "Say goodbye to your loved-ones human...their time is short" snarls the Bugbear and laughs, his blood and spittle spraying the room "FOOLS....your blood shall stain the land" "I think its going to take a bit of questioning and magic to loosen your tongue..." the cleric concedes "It looks like a nice long stay in the cells for you.." and fits handcuffs and a gag on the monster. She turns her attention to the papers but they are in a language that she cannot understand. Meanwhile the others have collected the weapons and armour from the fallen monsters (See treasure) and discuss what they should do next. The concensus is that they should return and warn the townfolk, get some rest and then probably head North to ambush the Hobgoblins raiders. </p><p>A quick snack of pancakes, prepared by Nosnibor, and the party set off to the town. The journey passes uneventfully and on arrival Limara and Elinor seek out Soranna the guard captain to brief her on the situation and pass over charge to the Wrymlord captive. They also ask if there is anyone in Drellins Ferry that can interpret the captured documents. </p><p>Limara attempts to read the documents using her read magic spell she fails to understand them but discovers that the scroll is Mount. She does detect magic on the elixir, but she cannot determine what it is. Captain Soranna takes the prisoner Wyrmlord Koth, the documents and map to Norro Wiston, the town speaker. The party rest up for the rest of the day and then retire to bed. They are to meet with Norro in the morning </p><p><a href="http://www.greyhawk.org.uk/galaths2/img/045kothmap.png" target="_blank"><img src="http://www.greyhawk.org.uk/galaths2/icon/045kothmap.png" alt="" class="fr-fic fr-dii fr-draggable " style="" /></a> Norro Wiston spreads the map out on the table, this was a vital find..it tells us much he muses. A large group of hobgoblins, calling themselves "The Red Hand" is massing to the north at a location called Cinder Hill. Numerous spies have been scouting the region, and they"ve determined that Drellin's Ferry should be easy to take. The number and strength of the hobgoblin forces at Cinder Hill are not indicated on the map, but they do hint that the force (The Horde) is large enough that the invaders dont anticipate any major resistance once they march on Drellin's Ferry. Another important piece of information we can learn from this map is the fact the Red Hand has identified a bottleneck in the horde's approach to Drellin's Ferry. With troops massed near Cinder Hill, the easiest route down from the mountains to Drellin's Ferry is by way of an old bridge that spans Skull Gorge. The Red Hand has realised this potential problem, and the map indicates that a plan exists to place a fair amount of guards there to make sure that the bridge stays out of enemy hands. If the Skull Gorge bridge is taken out of the equation, the Red Hand forces would be much delayed in their imminent assault on Drellin's Ferry. </p><p></p><p>"Sorrana & I have talked to Koth." he tells the party "One of those elixirs you found proved useful, Elixir of truth no less! What he told us was alarming. </p><p><em>The Red Hand Horde includes several thousand goblinoid warriors, under the command of fanatical priests of Tiamat. Four commanders, or Wyrmlords, lead the Red Hand; </em></p><p><em> <ul> <li data-xf-list-type="ul"><LI style="LIST-STYLE-TYPE: square">Koth, <LI style="LIST-STYLE-TYPE: square">a goblin ranger named Saarvith, <LI style="LIST-STYLE-TYPE: square">a hobgoblin bard named Ulwai Stormcaller, </li> <li data-xf-list-type="ul">and a hobgoblin Talon of Tiamat named Hravek Kharn.</li> </ul><p>Koth knows that Saarvith has been sent to the ruined city of Lhesper on a special mission, and that Wyrmlord Kharn commands the horde itself, but he isnt sure where Ulwai is or what she is up to. </em></p><p><em>The High Wyrmlord who rules over them all is a fearsome draconic humanoid named <strong>Azarr Kul</strong>, a powerful cleric of Tiamat. Azarr Kul dwells in a massive temple in the heart of the mountains, but Koth does not know the exact location. Several dragons serve Azarr Kul as advisors and subcommanders. Koth himself has had contact with only one of them, a green dragon named Ozyrrandion."</em> </p><p>Norro Wiston pauses and looks around "Drellin's Ferry is where the initial assault will fall on Channath Vale. Koth intended to lead the attack personally. In his absence, he suspects Ozyrrandion or some other chieftan or champion will lead the attack. Simply taking Koth out of the picture won"t save Drellin's Ferry." </p><p>Limara thinks quietly to herself, pondering the information. "You say 'If the bridge is taken out of the equation' Norro... The only ways to do that are to occupy it or destroy it." she looks at Norro and raises a beautiful eyebrow in query. "I doubt we have the manpower to occupy the bridge for any serious amount of time, especially against a large number..." she pauses " How wide is this large stone bridge? and how sturdy?... I have some engineering knowledge, maybe there's a weakness we can exploit" </p><p>"Even with the new arcane spells from Rizzit and Nosni we cannot hold the bridge against such a host Princess" replies Beltain, turning to Limara "Sadly, I see no other option; it must be destroyed to give these people time to flee to a place of safety, if such can be found. I am wondering if that spell which turns Rock into Mud might aid in such a task..."</p></blockquote><p></p>
[QUOTE="Greyhawk, post: 4588242, member: 40355"] [b]Chapter 7 - The Hobgoblin Plan[/b] [B]Chapter 7 - The Hobgoblin Plan[/B] After the battle the party meet in the Wymlord's War Room to examine the map and to decide what to do next. Elinor examines the map that is nailed to the table, "This looks like it might help us work out where these evil creatures are coming from. And where we should go next" Leaning over the map, Elinor starts to mutter to herself..."So we are Koth's hideout in the forest keep. To the northwest is a bridge across a gorge- maybe a good place to halt the advance of a large fighting force - and beyond that there is a possible site for such a force to muster..." Elinor moves her attention to the right hand side of the map "...and here is a proposed time line for attack. But which day are we on now? Should we send word to the towns folk at risk? Or must we stand firm and attempt to rebuff the foe and turn them back form here?" [URL="http://www.greyhawk.org.uk/galaths2/img/046witchwood.png"][IMG]http://www.greyhawk.org.uk/galaths2/icon/046witchwood.png[/IMG][/URL] Limara turns to the Wrymlord and brings him back to consciousness with a spell. "How many of the raiding party are still on patrol ?.. " she asks the crippled foe, and slaps the bugbear around the face, just hard enough to hurt but not injure. "Say goodbye to your loved-ones human...their time is short" snarls the Bugbear and laughs, his blood and spittle spraying the room "FOOLS....your blood shall stain the land" "I think its going to take a bit of questioning and magic to loosen your tongue..." the cleric concedes "It looks like a nice long stay in the cells for you.." and fits handcuffs and a gag on the monster. She turns her attention to the papers but they are in a language that she cannot understand. Meanwhile the others have collected the weapons and armour from the fallen monsters (See treasure) and discuss what they should do next. The concensus is that they should return and warn the townfolk, get some rest and then probably head North to ambush the Hobgoblins raiders. A quick snack of pancakes, prepared by Nosnibor, and the party set off to the town. The journey passes uneventfully and on arrival Limara and Elinor seek out Soranna the guard captain to brief her on the situation and pass over charge to the Wrymlord captive. They also ask if there is anyone in Drellins Ferry that can interpret the captured documents. Limara attempts to read the documents using her read magic spell she fails to understand them but discovers that the scroll is Mount. She does detect magic on the elixir, but she cannot determine what it is. Captain Soranna takes the prisoner Wyrmlord Koth, the documents and map to Norro Wiston, the town speaker. The party rest up for the rest of the day and then retire to bed. They are to meet with Norro in the morning [URL="http://www.greyhawk.org.uk/galaths2/img/045kothmap.png"][IMG]http://www.greyhawk.org.uk/galaths2/icon/045kothmap.png[/IMG][/URL] Norro Wiston spreads the map out on the table, this was a vital find..it tells us much he muses. A large group of hobgoblins, calling themselves "The Red Hand" is massing to the north at a location called Cinder Hill. Numerous spies have been scouting the region, and they"ve determined that Drellin's Ferry should be easy to take. The number and strength of the hobgoblin forces at Cinder Hill are not indicated on the map, but they do hint that the force (The Horde) is large enough that the invaders dont anticipate any major resistance once they march on Drellin's Ferry. Another important piece of information we can learn from this map is the fact the Red Hand has identified a bottleneck in the horde's approach to Drellin's Ferry. With troops massed near Cinder Hill, the easiest route down from the mountains to Drellin's Ferry is by way of an old bridge that spans Skull Gorge. The Red Hand has realised this potential problem, and the map indicates that a plan exists to place a fair amount of guards there to make sure that the bridge stays out of enemy hands. If the Skull Gorge bridge is taken out of the equation, the Red Hand forces would be much delayed in their imminent assault on Drellin's Ferry. "Sorrana & I have talked to Koth." he tells the party "One of those elixirs you found proved useful, Elixir of truth no less! What he told us was alarming. [I]The Red Hand Horde includes several thousand goblinoid warriors, under the command of fanatical priests of Tiamat. Four commanders, or Wyrmlords, lead the Red Hand; [LIST]<LI style="LIST-STYLE-TYPE: square">Koth, <LI style="LIST-STYLE-TYPE: square">a goblin ranger named Saarvith, <LI style="LIST-STYLE-TYPE: square">a hobgoblin bard named Ulwai Stormcaller, [*]and a hobgoblin Talon of Tiamat named Hravek Kharn. [/LIST]Koth knows that Saarvith has been sent to the ruined city of Lhesper on a special mission, and that Wyrmlord Kharn commands the horde itself, but he isnt sure where Ulwai is or what she is up to. The High Wyrmlord who rules over them all is a fearsome draconic humanoid named [B]Azarr Kul[/B], a powerful cleric of Tiamat. Azarr Kul dwells in a massive temple in the heart of the mountains, but Koth does not know the exact location. Several dragons serve Azarr Kul as advisors and subcommanders. Koth himself has had contact with only one of them, a green dragon named Ozyrrandion."[/I] Norro Wiston pauses and looks around "Drellin's Ferry is where the initial assault will fall on Channath Vale. Koth intended to lead the attack personally. In his absence, he suspects Ozyrrandion or some other chieftan or champion will lead the attack. Simply taking Koth out of the picture won"t save Drellin's Ferry." Limara thinks quietly to herself, pondering the information. "You say 'If the bridge is taken out of the equation' Norro... The only ways to do that are to occupy it or destroy it." she looks at Norro and raises a beautiful eyebrow in query. "I doubt we have the manpower to occupy the bridge for any serious amount of time, especially against a large number..." she pauses " How wide is this large stone bridge? and how sturdy?... I have some engineering knowledge, maybe there's a weakness we can exploit" "Even with the new arcane spells from Rizzit and Nosni we cannot hold the bridge against such a host Princess" replies Beltain, turning to Limara "Sadly, I see no other option; it must be destroyed to give these people time to flee to a place of safety, if such can be found. I am wondering if that spell which turns Rock into Mud might aid in such a task..." [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Story Hour
The Order of Initiative in: "Just a Simple Escort"
Top