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The Origin of Monty Haul
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<blockquote data-quote="Sacrosanct" data-source="post: 7800733" data-attributes="member: 15700"><p>What lowkey13 said. But unlike him, I won’t quote myself. I’ll paraphrase myself. Cuz I want to be different:</p><p></p><p>It’s impossible to have balanced encounter guidelines when the guidelines have nothing you’re balancing against. That’s the difference between dungeon stocking guidelines (which what they were) and encounter balanced guidelines. If the 1e DMG makes no mention of, and makes no consideration of, party level, composition, power, or size, then you’re missing the entire other side of the scale that is required for any type of balancing mechanic. </p><p></p><p></p><p>Also, in my opinion of course, I doubt Gary would have put 3e encounter balancing rules in the 1e DMG because Gary (and most people back then) were big on player skill. Having the players be creative to solve problems. It also is counter to what ADnD was designed as—encounters were to be avoided if possible, it was the treasure you were after. That’s why you got piddly XP for monsters and most from treasure. Encounter balancing rules in 3e run the opposite of how 1e was designed. </p><p></p><p>So to repeat what I had said earlier, not only were there no encounter balancing rules in 1e, encounter balancing rules was literally the opposite approach that 1e took in design.</p></blockquote><p></p>
[QUOTE="Sacrosanct, post: 7800733, member: 15700"] What lowkey13 said. But unlike him, I won’t quote myself. I’ll paraphrase myself. Cuz I want to be different: It’s impossible to have balanced encounter guidelines when the guidelines have nothing you’re balancing against. That’s the difference between dungeon stocking guidelines (which what they were) and encounter balanced guidelines. If the 1e DMG makes no mention of, and makes no consideration of, party level, composition, power, or size, then you’re missing the entire other side of the scale that is required for any type of balancing mechanic. Also, in my opinion of course, I doubt Gary would have put 3e encounter balancing rules in the 1e DMG because Gary (and most people back then) were big on player skill. Having the players be creative to solve problems. It also is counter to what ADnD was designed as—encounters were to be avoided if possible, it was the treasure you were after. That’s why you got piddly XP for monsters and most from treasure. Encounter balancing rules in 3e run the opposite of how 1e was designed. So to repeat what I had said earlier, not only were there no encounter balancing rules in 1e, encounter balancing rules was literally the opposite approach that 1e took in design. [/QUOTE]
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