Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
The Original Reason for Spell Components: Balancing Bad Jokes
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Starmaster" data-source="post: 9602368" data-attributes="member: 7042521"><p>I don't see any connection with whitewash unless you're saying that a coating of white coloring infers magical power. </p><p></p><p>Lime and carbon are used in the production of steel. The higher the carbon content, the harder the steel (although it's also more brittle). I know this because I'm a mechanical engineer, but Gary was a very intelligent man. Therefore, he probably understood basic metallurgy, especially regarding the manufacture of weapons due to his background as a wargamer. As I see it, the magic here is to temporarily infuse the carbon into the steel of the weapon, thus making it harder than it was before (effectively being a sympathetic magic re-forging of the weapon). This will allow it to be able to cause damage to enemies that a conventionally-forged steel weapon is unable to do. </p><p></p><p>As for the the spell's effect on non-ferrous weapons, one can rationalize that the "sympathetic magic effect" allows the magic that would normally affect an iron or steel weapon to carry over to staves, clubs, bows, and other weapons. </p><p></p><p>It is interesting that so many of these hidden meanings for material components were unknown even to TSR employees. I was at a TSR game designer seminar at Gen Con decades ago. It was one of those seminars where they were discussing changes they were planning on making to the next edition of the game when it was released. I can't recall if they were working on 2e or 3e at the time, but someone in the panel brought up how they were thinking of changing a lot of the spell components since so many of them made absolutely no sense to the designers. They brought up the copper piece for ESP as an example. As an audience member, I explained the "A penny for your thoughts." adage to them, and they were all shocked none of them had figured that out before. I suppose they probably started wondering how many of the other spell components really did make since (if perhaps only in a silly or very obscure way). Personally, I thoroughly enjoyed the cryptic meaning behind so many of those components!</p></blockquote><p></p>
[QUOTE="Starmaster, post: 9602368, member: 7042521"] I don't see any connection with whitewash unless you're saying that a coating of white coloring infers magical power. Lime and carbon are used in the production of steel. The higher the carbon content, the harder the steel (although it's also more brittle). I know this because I'm a mechanical engineer, but Gary was a very intelligent man. Therefore, he probably understood basic metallurgy, especially regarding the manufacture of weapons due to his background as a wargamer. As I see it, the magic here is to temporarily infuse the carbon into the steel of the weapon, thus making it harder than it was before (effectively being a sympathetic magic re-forging of the weapon). This will allow it to be able to cause damage to enemies that a conventionally-forged steel weapon is unable to do. As for the the spell's effect on non-ferrous weapons, one can rationalize that the "sympathetic magic effect" allows the magic that would normally affect an iron or steel weapon to carry over to staves, clubs, bows, and other weapons. It is interesting that so many of these hidden meanings for material components were unknown even to TSR employees. I was at a TSR game designer seminar at Gen Con decades ago. It was one of those seminars where they were discussing changes they were planning on making to the next edition of the game when it was released. I can't recall if they were working on 2e or 3e at the time, but someone in the panel brought up how they were thinking of changing a lot of the spell components since so many of them made absolutely no sense to the designers. They brought up the copper piece for ESP as an example. As an audience member, I explained the "A penny for your thoughts." adage to them, and they were all shocked none of them had figured that out before. I suppose they probably started wondering how many of the other spell components really did make since (if perhaps only in a silly or very obscure way). Personally, I thoroughly enjoyed the cryptic meaning behind so many of those components! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
The Original Reason for Spell Components: Balancing Bad Jokes
Top