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General Tabletop Discussion
*TTRPGs General
The Origins of ‘Rule Zero’
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<blockquote data-quote="TheSword" data-source="post: 8174856" data-attributes="member: 6879661"><p>What an odd logical step. How is being improved by something equating to being successful because of something.</p><p></p><p>D&D is successful because people like the rules. If people didn’t like the rules, it wouldn’t be successful. Rule zero supports and facilitates a complex game like D&D - that people like.</p><p></p><p>I’ll let you into a secret. Most people like rules, they give you a framework of expectations. in a group game, if a person can do anything they want, any time they like then generally the group gets paralyzed by options or ends up going on wild tangents.</p><p></p><p>The DM is allowed in reasonable circumstances to interpret, bend, and break these rules in certain circumstances... where there is a block in the flow of the game, where it is more appropriate for their style of DMing, and where it improves the game and keeps people coming back for more. The social contract and the voluntary nature of DM-Player relationship is the oversight of this</p></blockquote><p></p>
[QUOTE="TheSword, post: 8174856, member: 6879661"] What an odd logical step. How is being improved by something equating to being successful because of something. D&D is successful because people like the rules. If people didn’t like the rules, it wouldn’t be successful. Rule zero supports and facilitates a complex game like D&D - that people like. I’ll let you into a secret. Most people like rules, they give you a framework of expectations. in a group game, if a person can do anything they want, any time they like then generally the group gets paralyzed by options or ends up going on wild tangents. The DM is allowed in reasonable circumstances to interpret, bend, and break these rules in certain circumstances... where there is a block in the flow of the game, where it is more appropriate for their style of DMing, and where it improves the game and keeps people coming back for more. The social contract and the voluntary nature of DM-Player relationship is the oversight of this [/QUOTE]
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The Origins of ‘Rule Zero’
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