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General Tabletop Discussion
*TTRPGs General
The Origins of ‘Rule Zero’
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<blockquote data-quote="Aldarc" data-source="post: 8174871" data-attributes="member: 5142"><p>Or perhaps you are vastly underestimating the role that nostalgia, price point, nearly ubiquitous market availability, and mass familiarity play in popularity and sales. IME, Monopoly is rarely, if ever, considered a "fun game." Games of Monopoly are rarely finished: they are endured until someone (or everyone) decides to quit. Again IME, it's more often than not the used, banged-up game with missing pieces that people have sitting covered in dust on their shelves for lack of better alternatives that is then forgotten once people are exposed to other games. But I doubt that there is anything I can do to stop you from making fallacious ad populum arguments: I guess there must be something you find fun about those arguments too that I don't understand. </p><p></p><p></p><p>You mean the game that was publicly advertising itself as a continuation of 3.5 D&D rule set and created by the publishers of Dungeon & Dragon magazines and published concurrently against the most controversial edition of D&D? Yeah, talk about a real zero to hero story there.</p><p></p><p></p><p>Sorry that I bothered putting your assertion in context with an earlier insinuation you made regarding why people choose D&D: </p><p></p><p>The implication here based on what you are replying to pemerton about niche games lacking a Rule Zero seems to be that D&D's popularity is a result of Rule Zero. I'm not sure what other conclusion I am meant to draw from it. </p><p></p><p></p><p>You keep making a leap of logic (added for emphasis in bold) that you don't really support or substantiate. That's the problem. </p><p></p><p></p><p>Thank you for letting me in on that secret, TheSword. In return, I'll let you in on one of my own: Rule Zero is not necessary in the slightest to enable what you are describing and there is likewise NO NEED to get so sensitive about people criticizing Rule Zero in D&D.</p></blockquote><p></p>
[QUOTE="Aldarc, post: 8174871, member: 5142"] Or perhaps you are vastly underestimating the role that nostalgia, price point, nearly ubiquitous market availability, and mass familiarity play in popularity and sales. IME, Monopoly is rarely, if ever, considered a "fun game." Games of Monopoly are rarely finished: they are endured until someone (or everyone) decides to quit. Again IME, it's more often than not the used, banged-up game with missing pieces that people have sitting covered in dust on their shelves for lack of better alternatives that is then forgotten once people are exposed to other games. But I doubt that there is anything I can do to stop you from making fallacious ad populum arguments: I guess there must be something you find fun about those arguments too that I don't understand. You mean the game that was publicly advertising itself as a continuation of 3.5 D&D rule set and created by the publishers of Dungeon & Dragon magazines and published concurrently against the most controversial edition of D&D? Yeah, talk about a real zero to hero story there. Sorry that I bothered putting your assertion in context with an earlier insinuation you made regarding why people choose D&D: The implication here based on what you are replying to pemerton about niche games lacking a Rule Zero seems to be that D&D's popularity is a result of Rule Zero. I'm not sure what other conclusion I am meant to draw from it. You keep making a leap of logic (added for emphasis in bold) that you don't really support or substantiate. That's the problem. Thank you for letting me in on that secret, TheSword. In return, I'll let you in on one of my own: Rule Zero is not necessary in the slightest to enable what you are describing and there is likewise NO NEED to get so sensitive about people criticizing Rule Zero in D&D. [/QUOTE]
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