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The Origins of ‘Rule Zero’
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<blockquote data-quote="loverdrive" data-source="post: 8175071" data-attributes="member: 7027139"><p>"So, you wanna pull the rug from under the bad guys? Ok, give me a Strength check, on a success they gonna fall prone" is easy, but "You pull the rug from under the bad guys, but one of them trips the table and a lamp is about to fall to the ground! The whole room will catch fire fast if it shatters! What ya gonna do?" is easier.</p><p></p><p>Or "injected with Tiberium, he mutates horibly, his skin gets thicker and he grows a pair of additional arms, so I guess he now has more HP and does two additional attacks" is easy too, but "injected with Tiberium, he mutates horibly, his skin gets thicker and he grows a pair of additional arms" is easier.</p><p></p><p></p><p>The rules can be vague in an effective way, or they may be vague like "I'm done here, figure it out".</p><p></p><p>Something like "wizard needs two free hands to cast spells, <em>but you can change that if you wan</em>t" allows for making the game your own, but directing the question "how does the magic work?" at the reader <em>calls</em> for it. And doesn't require redoing something from their part, just filling the blanks.</p><p></p><p>Also, vague rules can have a framework on how to fill in blanks, with effective lenses through which that should be done, or they can leave you stranded.</p></blockquote><p></p>
[QUOTE="loverdrive, post: 8175071, member: 7027139"] "So, you wanna pull the rug from under the bad guys? Ok, give me a Strength check, on a success they gonna fall prone" is easy, but "You pull the rug from under the bad guys, but one of them trips the table and a lamp is about to fall to the ground! The whole room will catch fire fast if it shatters! What ya gonna do?" is easier. Or "injected with Tiberium, he mutates horibly, his skin gets thicker and he grows a pair of additional arms, so I guess he now has more HP and does two additional attacks" is easy too, but "injected with Tiberium, he mutates horibly, his skin gets thicker and he grows a pair of additional arms" is easier. The rules can be vague in an effective way, or they may be vague like "I'm done here, figure it out". Something like "wizard needs two free hands to cast spells, [I]but you can change that if you wan[/I]t" allows for making the game your own, but directing the question "how does the magic work?" at the reader [I]calls[/I] for it. And doesn't require redoing something from their part, just filling the blanks. Also, vague rules can have a framework on how to fill in blanks, with effective lenses through which that should be done, or they can leave you stranded. [/QUOTE]
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The Origins of ‘Rule Zero’
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