Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
The Origins of ‘Rule Zero’
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Thomas Shey" data-source="post: 8175331" data-attributes="member: 7026617"><p>There's a couple of things to say here.</p><p></p><p>1. One can make an argument that absolutely everything but D&D is niche if one wants to. D&D has had a gravitational advantage even from the start that is virtually impossible for any other game to overcome no matter how good it is, in that its already well distributed and the vast majority of people know about it. This is self-reinforcing in that no matter how many people like another given game, they're going to have more heavy lifting to find players/GMs because there are already a lot of people who play D&D and can't be bothered to learn another game. This changes a bit if someone learned something else first, but again, since few people self-teach most games, they're probably going to have learned from someone, and because of the social network already in place its probably going to, again, be D&D.</p><p></p><p>This does not say that there are not things about D&D that attract people or that its of bad quality; it does, however, say its entirely possible for it to be a mediocre experience for someone and still get played for the same reason a rather large number of people use Windows.</p><p></p><p>2. I realize one only has what data one can find, but there's a dynamic that makes Roll20 less commonly select for some systems than others one shouldn't ignore; and that issue is how relevant any sort of battle board is to play of the game. Obviously Roll20 offers some other things, but I'd suggest people who are not concerned with being able to move pieces around a board are notably less likely to bother with Roll20 because other platforms--often free ones--provide much of what they need without the need to pay for it or be as dependent on their servers. I can't speak for Forged in the Dark,, but none of the Cortex games I'm familiar with would be in the least difficult to play with just Discord if you're not super fussy about being able to supervise dice rolls. As such you're not going to get the same ratio of Roll20 games vis a vis D&D and its immediate kin and Cortex games as is likely in actual use, because I higher proportion of online Cortex game just aren't going to bother with Roll20.</p><p></p><p></p><p></p><p>I think you're seriously underestimating the benefit of the social network. For someone new especially, just being able to find a game is often the most important criterion, and guess what game that's most likely to be true about?</p></blockquote><p></p>
[QUOTE="Thomas Shey, post: 8175331, member: 7026617"] There's a couple of things to say here. 1. One can make an argument that absolutely everything but D&D is niche if one wants to. D&D has had a gravitational advantage even from the start that is virtually impossible for any other game to overcome no matter how good it is, in that its already well distributed and the vast majority of people know about it. This is self-reinforcing in that no matter how many people like another given game, they're going to have more heavy lifting to find players/GMs because there are already a lot of people who play D&D and can't be bothered to learn another game. This changes a bit if someone learned something else first, but again, since few people self-teach most games, they're probably going to have learned from someone, and because of the social network already in place its probably going to, again, be D&D. This does not say that there are not things about D&D that attract people or that its of bad quality; it does, however, say its entirely possible for it to be a mediocre experience for someone and still get played for the same reason a rather large number of people use Windows. 2. I realize one only has what data one can find, but there's a dynamic that makes Roll20 less commonly select for some systems than others one shouldn't ignore; and that issue is how relevant any sort of battle board is to play of the game. Obviously Roll20 offers some other things, but I'd suggest people who are not concerned with being able to move pieces around a board are notably less likely to bother with Roll20 because other platforms--often free ones--provide much of what they need without the need to pay for it or be as dependent on their servers. I can't speak for Forged in the Dark,, but none of the Cortex games I'm familiar with would be in the least difficult to play with just Discord if you're not super fussy about being able to supervise dice rolls. As such you're not going to get the same ratio of Roll20 games vis a vis D&D and its immediate kin and Cortex games as is likely in actual use, because I higher proportion of online Cortex game just aren't going to bother with Roll20. I think you're seriously underestimating the benefit of the social network. For someone new especially, just being able to find a game is often the most important criterion, and guess what game that's most likely to be true about? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
The Origins of ‘Rule Zero’
Top